Is this ruleset specific? I don't see this option in either module window for PF/3.5e.
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So this will remove anything from the campaign interfering with the module?
Vires Animi
I've never noticed that option. Note to self: Just ask Trenloe for help! Thanks a lot!
Vires Animi
There was a change in v3.1.0 that saved local campaign module edits, even when the underlying module data changes. This allows modules to be updated without removing local campaign changes.
However, if the overall data structure of the module changes, then you will get empty records like you are seeing. Using the Revert option will avoid this. There is no good mechanism to determine whether the module changes will affect the data in a way that requires automatic reversion.
In a related scenario, you can mark the module data as "static" which means that the data can't be changed within a campaign, and you won't have to worry about this. We use this flag for reference material in our modules.
Regards,
JPG
Updates
- [CoreRPG+] Dice expressions and table multipliers can be combined. (Ex: [1d6x] [<table name>])
- [5E] Updates across most data modules for errata and data issue reports.
- [CoreRPG+] Addressed some performance issues related to graphic frame sizes in rulesets.
- [5E/PFRPG/3.5E] Some effects working incorrectly when the specifiers were separated by spaces. Fixed.
- [5E] Script error when parsing spells with concentration in duration field. Fixed.
- [5E] Dice tower was not movable. Fixed.
Cheers,
JPG
Are we going to get the dice tower fixed for 5E in this release so that it can be movable?
Done.
JPG
Now that's what I call customer service :D