That one is going to be a bit tricky. Not sure if it is possible but maybe I can come up with something unless someone else comes up with it first.
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what you think about this:
Aura Of Retribution; AURA: 10 foe; Aura of Retribution; IF: FACTION(foe); NIF: TYPE(undead, fiends); SAVEONDMG: CON 13; SAVEDMG: 1d8 necrotic;
SAVEONDMG is only going to fire when someone in the aura takes damage. What you are looking for is an if an actor that has an aura takes damage, then anyone in the aura makes a save and also takes damage. The solution, if there is one, probably involves stuff that change state such as DMGDT, DMGAT, EXPIREADD, DUSE etc.
i have made the following code, do you think is optimal?
''Any creature other than an eyewing that starts its turn within 5 feet of the eyewing must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all eyewings for 1 hour.''
Stench; AURA: 5 all; Stench; TURNAS; SAVES: CON 13 (R); POISONED
thanks for your time
Perfect! work like a charm!
any chance to look the more complicated one?
is working fine with GM, when i try with a client, i have the same error on the other tread
'' [ERROR] Script execution error: [string "scripts/manager_effect_bce5E.lua"]:946: attempt to index local 'rTarget' (a nil value)''
maybee a confilct with another extension?
I am still receiving an error similar to this with the v1.10 hotfix version.
[ERROR] Unable to resolve CT effect application on node. (0)
[ERROR] Unable to resolve CT effect application on node. (FROMAURA;SAVE: 4)
Is this expected?