Hi Celegar,
As per normal when updating FG, have you disabled any/all of the Extensions (and updated to the latest ones) - this is the primary problem we've been finding when we update.
Let us know how you go and we'll get you sorted.
Cheers
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Remove the files from the extension folder? He only has three the theme dungeon and theme woods and one titled fate blank skills. I can't wait to update mine with all my DM stuff. Remove those three?
As damned mentions a couple of posts back, take a look at this thread for common causes/fixes (including information about extensions): https://www.fantasygrounds.com/forum...ipt-errors-etc
Sorry if it has been already reported.
With deadlands extension, you cannot use encounters because you cannot add critters inside. (it works on savage world).
I ran through the proposed fix for the wrong version fix to no avail. Also the black page errors persist.
please can you describe the current status in some detail.
Still got issues?
If, after trying all of the above, you still have issues then please start a thread in the "House of Healing" forum with as much details of the issue as possible:
1) ruleset being used.
2) Screenshot of the issue and of the chat window immediately after loading FG (if it gets that far)
3) Steps to recreate.
Etc..
Yes damned I could not get it working. It still has the wrong version listed and the buttons pop up error messages when activated. It is though they are empty. I wanted to make a character but there isn't a sheet. The attempt was with 5E. I am not sure what other info is needed.
Screenshots?
What isnt showing the right version? The splash screen or the chat window?
Please post screen shots of both.
What steps are you doing and at what step does it first start going wrong?
The splash screen still shows 3.1.7 instead of 3.2 but the chat screen shows 3.2. I did what Trenloe said to do with extensions and how to get the correct version to appear. My brother uses his licensed account for playing in games I create on my ultimate table so he does not have really anything added to his account. He never bought additional material. His account update should I would have thought been easy.
p.s. On my other question:
Has no one experienced this? This was not a problem before the upgrade.Quote:
My group is playing a PFRPG campaign, and after the upgrade we experienced [UNTRAINED] results on Skill checks, even though the player had ranks in the Skill. Also, the number that FG rolled for the Skill checks were the correct numbers (with ranks and other modifiers applied). No other errors were seen when that occurred.
- s.west
To continue on the Skills question, I am looking over my players' character records, and I just noticed that all of the Skill links are empty. All skills, all characters.
What's up with that?
Thanks.
- s.west
[edit] Correction, one of the character sheets has links on <most> of the Skills (most, but not all...)
2 or 3 times if you read back thru the pages here...
Fixed in 3.2.1
https://www.fantasygrounds.com/forum...3-2-1&p=299544
Ok, another question.
I am watching ddavison's walkthrough video, and I'm at the 'Spells' section (https://youtu.be/XUhYLoo1uoc?t=695).
Since my interest is for PFRPG, and not 5E, I am trying out things from a PFRPG test campaign.
I notice that my Spells window is different from his (School, instead of Level?),
https://i260.photobucket.com/albums/...pstb9rajqn.jpg
and when I click the create New Spell, something pops up, but it is uneditable.
https://i260.photobucket.com/albums/...psx2s0jcrw.jpg
?
- s.west
Yes, though Spells is there. I don't believe it is fully functional yet. See the notes on 3.2.1, as I believe spells will be fully functional when that goes live.
And, when you say, "See the notes on 3.2.1", you are referring to the "Test Release v3.2.1" thread, right? Or is there another?
Also, after posting that Spells post, I continued on with the walkthrough video, and gave the Random Encounters a try.
I am able to create a Random Encounter template, just fine, and it will generate an encounter record, but it doesn't autofill the CR or XP (and there's no re-calculate buttons). Do you know the state of that?
Thanks!
- s.west
Yes, sorry for not being more specific. I also remember it being posted elsewhere, but those threads, like this one are pretty long :(
The only thing I remember seeing on this is in regards to one of the extensions causing problems with this. (Maybe the 5E Encounter XP Calc extension?)Quote:
Also, after posting that Spells post, I continued on with the walkthrough video, and gave the Random Encounters a try.
I am able to create a Random Encounter template, just fine, and it will generate an encounter record, but it doesn't autofill the CR or XP (and there's no re-calculate buttons). Do you know the state of that?
Thanks!
- s.west
Reminder to everyone, whenever you update Fantasy Grounds to a new version:
*** Check ALL Extensions for compatibility! ***
In fact, if you ever experience issues you should *always* check which extensions you're running and check them for issues.
Further details in this House of Healing thread: https://www.fantasygrounds.com/forum...ipt-errors-etc
p.s. With respect to working through the features that are being described in the video walkthrough, should all of those work for PFRPG? I heard no disclaimer (from the video) that indicated that these features would only work for 5E (although, for example, the problem I mentioned above with the custom Spells works fine in a 5E test campaign).
There was never an included auto-calculation of CR or XP in the PFRPG ruleset (or 3.5E), it was up to the GM to fill it out themselves. Probably because in 3.5E the CR/XP calculation can get complex based of the party levels etc. and so it was left to the GM to fill out as required.
There was an extension created by RTFallen that auto calculated XP/CR for an encounter, but that is no longer maintained and not fully compatible.
Yes, I remember that extension, although I never attempted to use it.
Thanks for the explanation. And, just to be clear, by not explicitly saying that the feature, overall, doesn't work, are you saying that,
Right?Quote:
"Yes the Random Encounter feature is working for PFRPG to the extent that it can.
Which is to say that it has the means of randomizing the counts of NPCs/Monsters, as specified by the creator of a template, but it does not have the ability to then autocalculate the resulting CR or XP."
- s.west
3.5E/PFRPG encounters don't calculate CR/XP, full stop.
I wasn't referring to the autocalculation aspect. I was just talking about the Random Encounter feature itself.
And, I don't know why I even asked you for that clarification, since, by creating my own Random Encounter template (in PFRPG), and then using it to generate an encounter record, I had already answered my own question...
Sorry about that.
I read you asking: "are you saying that ... Which is to say that it has the means of randomizing the counts of NPCs/Monsters, as specified by the creator of a template, but it does not have the ability to then autocalculate the resulting CR or XP." as you asking for clarification on auto calculation.
The new (and very nice) story generation functionality won't work for players. i.e. if the GM shares a random story record with the players and they click "Generate" there is an error:
Script Error: [string "campaign/scripts/story_template_generate.lu..."]:25: openWindow: Invalid parameter 2
Kinda expected as players can't create the story ("encounter") db node.
Holy guacamole, this worked. I was opening a window with 1672 feats (all feats in Heroic Tier of 4e) and this fixed it completely. I got existed and tried it with the full list of all feats from 4e (3200 odd) and it didnt work, but getting the heroic feats to work is awesome.
What is it about the window height?
Damn dirty dwarves.
DLR extension hot fix pushed.
JPG