Type /export in the chat window?
Info here: https://www.fantasygrounds.com/wiki/...#Module_Export
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Type /export in the chat window?
Info here: https://www.fantasygrounds.com/wiki/...#Module_Export
Thanks, Trenloe.
In the crossover it's nice, but miss the hunter and just human sheet! hihihi
I aks a lot of thing hihi
Can I get a DL link if this is still available???? pretty please??
The WoD rolls are in MoreCore and the next release has rolls for Chronicles of Darkness too.
I am not able to get the details of all rolled dice to appear in the chat log. All it shows is the number of successes based on the default difficulty and the dice quickly disappear from the screen. Looking at Kailvin's video on Youtube, I see that it is somehow possible to see the details of the dice in the chat log. Am I missing something or did something get lost since then due to the updates? I am thinking about migrating my V20 game from Roll20 to here but this is a huge deal breaker at the moment. Thank you!
You need to roll the dice in the chat window, or the result will not show up there. All 3d dice beyond the default one's will disappear after a die roll. Not matter what. You cannot have a bunch of d10 lying about. That is not how FG works.
Thanks for the reply but I think there is a misunderstanding. I am okay with the dice not staying on the board. I want to be able to see the outcome of each die in the chat window. This seems to be possible in the gameplay video posted here a couple of years back. I am trying to roll by writing /die command, I am also trying the shortcuts, multiple dice, single die, drag&click, inside the chat window, outside the chat window, etc... All I am seeing is attached.
Attachment 28543
I want to be able to see the rolls like this:
Attachment 28544
My apologies, I did indeed misunderstand.
My problem is that I've moved on from V20 and started with Vampire 5th edition, which has better dice mechanics and just kept the old world setting. So I haven't been using the V20 ruleset for a while. And the problem is simple: No one is maintaining it. Hence you see the dice rolls the way you do. Things have changed in the underlying Core structure which the V20 ruleset don't account for. In other words: It is broken.
And it is a shame really, because its a great ruleset.
I have posted material for using MoreCore for Vampire 5th edition and personally I would look at that and make something similar for V20 (or just go with the new edition). This ruleset never had much in the way of automation, nor do you really need it compared to D&D. MoreCore is just as good an option as this is. But it does require a bit of work to set up. If you decide to go the MoreCore route, and need help, feel free to drop me a line in Discord. I am in the FG discord under Viresanimi.
I hope that clears it up.
Vires Animi
P.S.: You can still change the difficulty by changing the number in the modifier box. So "technically" it still works.
It's a shame really. I am still using V20 and I do not see V5 as a replacement per se. I will need to keep this campaign on Roll20 in this case. Thank you for the clarification!
Hi, I have tested the updated VtM.pak from 2019-12-09 with FGU and the following error message pops up:
It is also impossible to edit a character sheet: the empty dots do not appear and trying to click on the area next to an attribute or skill gives the following error message:Quote:
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-h). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-r). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-i). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-b). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-bi). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-b-large). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabel). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheettext). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetnumber). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (charselecttitle). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (charselectbody). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (optionset). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (optiontitle). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (optionbody). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (tablerange). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (tableheader). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (tabledata). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarday). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarday-b). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarday-bi). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarbold). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarselecttitle). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarselectbody). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarmessage). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabelinline). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabelmini). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (list-empty). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (button-white). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (button-white-large). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:37:11 PM] [WARNING] Frame shortcuts contains out-of-range values in Middle.
Cheeras!Quote:
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-bi). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (reference-b-large). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabel). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheettext). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetnumber). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (charselecttitle). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (charselectbody). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (optionset). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (optiontitle). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (optionbody). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (tablerange). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (tableheader). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (tabledata). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarday). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarday-b). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarday-bi). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarbold). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarselecttitle). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarselectbody). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (calendarmessage). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabelinline). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (sheetlabelmini). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (list-empty). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (button-white). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:36:52 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (button-white-large). [VtM] [graphics/graphics_fonts.xml]
[1/12/2020 11:37:11 PM] [WARNING] Frame shortcuts contains out-of-range values in Middle.
[1/12/2020 11:37:29 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/charsheet_radio_button2.lu..."]:15: attempt to index field '?' (a nil value)
[1/12/2020 11:40:24 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/charsheet_radio_button.lua"]:15: attempt to index field '?' (a nil value)
[1/12/2020 11:40:30 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/charsheet_radio_button2.lu..."]:15: attempt to index field '?' (a nil value)
[1/12/2020 11:40:31 PM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/charsheet_radio_button2.lu..."]:15: attempt to index field '?' (a nil value)
There are currently no developers for this ruleset. And since Smiteworks is going to release a ruleset for the new v5, I doubt there will be one any time soon.
Vires Animi
Thank you for the feedback Viresanimi, I had thought that since there was a recent edit, it had been upadted.
Kind regards,
Naurthoron.
Just found this ruleset Liking what I am seeing so far.
I am currently modifying this ruleset for my Werewolf Game and Could use some help.
I have removed all the dice at the bottom of the filed to only have a D10, then I changed the functionality on the modifier box so it counts up so 1 is diff 1, 2 is diff 2 and so on. I just didn't like the math. Now I am working on making the graphics more Werewolf and have hit a block.
how do I change the offset of Button_close and Button_help. I am not sure were this lives or what I would need to put in the Frames.xml to modify its location. Is this a part of the window class? Any help would be nice. Thanks
Did you look at the cross over extention in the first post? It should already be usable with werewolf.
I looked at it but it didn't seem to implement Werewolf character sheets or graphics. when i loaded it it didn't seem to really implement anything new. I looked at the files and they seem to have something to do with character sheets and even had a mage frame but I didn't see any werewolf frames. The scripts seemed to be geared towards some sort of selection to implement Mage and werewolf but it didn't seem finished and I could not get any functionality when loaded.
I also couldn't edit any of the character sheets on this to fill them in. So I was thinking that I will need to redo the characters sheets altogether once I get to that.
but for now since I don't either don't have a rule set to work with or I don't understand how to get this rule set to function I figured I would take my limited programming skills and start to learn who to make it my own.
Sorry for not mentioning how it works. Been a while since I used the Cross-Over extention. Once that is activated and you're loaded in: right click on the "more" button in the button left corner of the charactersheet. That gives you the option of turning a mortal (which is now default sheet) into a mage, vampire, or werewolf. Works for NPC's too.
If nothing else it may help with the programming. Best of luck with that!
Thanks that is very helpful I can study how that was implemented to learn how to make my own.
You wouldn't by any chance know who to fill the character sheet in would you. I try to get the dots to work but not sure what I am doing wrong. I can only get the text fields to function.
You should be able to add and remove dots by holding ctrl and using the mouse wheel up and down.
/H
Thank you so much, I am assuming that all of this has been discussed in this thread at one point or another so i will read it before asking more. :)
Edit: So I am going to be modding this ruleset to function better for my games and was curious if there was anything people might want to see as I go along. Might give me some ideas for my modifications as well. I use to code some 13 years ago so I am very rusty but not completely clueless. Since we are in lock down though I think it is the perfect time to knock the rust off and learn a pandemic skill. All I can say to any suggested mods is I will try my best to update things until an actual Dev comes along.
Things I wish to do:
1. Get rid of extra dice so only the d10 remains (done).
2. Change the modifier box into a dice pool box. I want to be able to click on an attribute and add the dice to the dice box, same with skills and modifiers. once they are in the dice box you can roll them from there and it then resets.
3. Add selector buttons at the next to the D10 so you can select difficulty, which will highlight the button similar to V5 the allows you to select the modifier to the roll. once you roll with the Dice box it would reset to 6.
4. Move the code for the crossover extension into the main rulset to make this a 20th anniversary generic ruleset, change the graphics to reflect this and then have extensions to change the graphics for the specific games.
5. Write some of the common question (changing sheets, adding dots,...) to a file of some sort so people find them easily.
6. Get the ruleset up and running for FGU.
7. Add changeling to the ruleset to continue to support 20th anniversary edition games.
Hello does anyone knows why or how to change the rolls on ruleset to show the number of dice so we can see the 1 and 10.
Are you talking about on the Vampire 5th edition ruleset to change from the symbols to numbers on the individual dice or are you looking to see the number of dice rolled in the VTM ruleset?
Not sure what you are asking?
I see the number of dice I rolled as individual dice and they all have numbers rather than symbols on the VTM ruleset.
Attachment 32982
we was Using Vtm(Not 5e) Ruleset, The problem we was Having is when you Rolled a Skill through the character page or Just Manually threw dice with a Modifier Difficulty, It was not showing the Dice rolled, but how many successes there was. This made it Difficult to know if a player Rolled a 1 or a 10. Rolling 1's Was Automated to -1 Success, However it is Not Automated to +1 - 10 Roll(s) if Skill is a Specialty(4 or more dots). We fixed the Chat not showing Landed Rolls by replacing the Ruleset with an Older ruleset as a fix. If this clears anything up.
Example of what was showing:
Roll 3 Dice At Difficulty 6: roll 3 dice and got a 2, 7, 8 : system would only show [2 successes] and not the actual rolls
it also made it difficult to tell whether [Successes 0] was a botch or not
I see. I haven't had the same error occur. When using the character sheet. When I double click on an attribute it rolls the dice in chat and the individual dice are shown and the same happens when I double-click on a Feat on page three. I have not seen an option in the options pane that would change that.
Sorry I can't seem to be much more help.
I am using the latest ruleset on the latest version of core in Classic not Unity. The only modification I have done to this ruleset is to remove the extra dice from the bottom of the screen only leaving the D10, but this wouldn't have anything to do with not seeing the Dice in the chat window.
So, is this still being worked on? I'd love to see a werewolf version or even just a character sheet for the wolves on here. We tend to have a wolf or a mage in all our Vampire games for some reason.
I am currently working on it right now. The original Developer seems to have abandoned the project. We owe a lot to them, but there is still some work to be done for players that want to continue to play 20th edition versions of the game.
Just today I cleaned up some of the scripts for radio buttons got the double click to add dots working, going to work on that more to make it even better. I have removed the extraneous dice form the desk top and merged the crossover extension into the base ruleset, need to clean up some things there as well. I plan to release it as the WoD20 Ruleset.
Werewolf is kind of my main focus for the project and was the one that got me started while I wait for 5th edition of that game to come out. The extension seemed to be half finished when I started to dig into the code, so it will get some love as I go along.
Though I am not bad at coding I am not fully familiar with Lua or FG's API and am learning it as I go. I also am working through the original code and trying to see what does what and where is it located. Trying not to re-invent the wheel here. After that I will be making some tweaks to improve functionality for a release hopefully soon.
Would really like to get Character sheets for Mage Werewolf and Vampire done before doing so though.
If there is anything you like about the current system and would like to not see change or a feature request you might have for the future.
also if anyone wants to help I would mind collaborating on the project. Especially if you can get the graphics side of things while I focus on the Character sheets.
Also note that currently you can use the Crossover extension to get to a Werewolf sheet though it was not fully finished and is missing some skills. To get tot he sheet with the extension loaded just right click on the more button. I later versions I going to try to make this less obscured.
Hi Redwulfe,
Is it possible to add a Changeling the Dreaming Character sheet as well, swapping in Glamour, Banality and Nightmare to a sheet? Been reading over the 20th anniversary edition and hoping to run it on Fantasy Grounds.
I believe Changeling specific abilities and backgrounds can be created in game so I think the core stats covering the line are sufficient.
I'm not a coder but can provide you with any information you need to include Changeling to mix.
Cheers,
Raz
I can see this getting a big popularity boost now. All five 20A books were free last week (maybe it was the week before) on drivethrurpg, because so many folks were stuck at home.
Question about the Quintessence / Paradox area on the Mage page: Currently, both Quint and Paradox are marked the same way. You click on a box and it gets filled in. Since they share a track, shouldn't there be a visual distinction between the two? It's been a long time since I've played Mage, so I may be wrong here, though. When the two overlap, doesn't Paradox eat the Quint? If so, maybe you could change the fill-in style similar to how damage works (a single line for Quint, with an X for Paradox).
Did that make any sense at all? lol
Yes. The base three had already been started on the character sheet so after i do those then adding C20 and Wr20 shouldn't be that hard. I will probably take you up on that offer of asking help with C20 as I don't know the game. so when we get there please let me know when I am missing something. :)
How can we get Desktop Decals for this? I'd like to get the Clan Symbols to use instead of the Smiteworks logo
Also, how would I go about entering all of the werewolf gifts? Would I add them as items? It's been a few years since I've made my own stuff in FG (even then I only made my own monster manual (Athas) and a few modules).
I'd like to make my own set module of NPCs, Gifts, Disciplines, etc...
I understand that we can't distribute these. But what if a couple of verified buyers teamed up and worked on different things, just to be shared between them?