There isn't anything that can block movement and still be transparent. For windows I use terrain blockers.
Printable View
Visibility (whether the token can be seen or not) is usually determined by the state of the visibility toggle on the CT. If an NPC is visible on the CT it's visible on the map and if it is invisible on the CT it's also invisible on the map. The right click menu can make an NPC (or PC) set to always visible or always invisible independent of the visibility state on the CT. Thus an NPC can be set to always visible and it will be seen on the map even if it is invisible on the CT or the reverse invisible on the map even if visible on the CT.
What's a good way of doing templates? We've been using pointers for things like darkness spells, and spike growth, but is there an easy way to do a transparent template for these types of effects? The pointers can't be labeled, so it can be hard to remember what pointer is what between sessions. Also, thanks again for the answers. I really like FGU, and I just want to get the most out of it.
This is the only thing that I know of that adds spell templates to your game https://www.dmsguild.com/product/195...e-Spell-Tokens
Otherwise make sure each player has different coloured dice so that it's more obvious who drew what pointer.
Thx for your answer :)
But terrain block the view AND the passage on the second line... so it’s transparency OR blocking:(, no glass window at all ...
The best suggestion I have seen came from this video (it's about how to add LoS to Tile Packs, but has some other good info). It's from Doug, he suggested using Doors and leaving them open.
These are awesome. Thanks for the tip. I have another question, though. Where do I put the module files, and how am I expected to activate/use them? I have the images that were included in my tokens folder, so I can see them and drop them in as tokens, but I don't see the .mod files no matter where I put them.
If you can see the tokens then you have put the module file in the correct place. You access images in Unity from assets, and tokens will be visible there even if the module isn’t open.