Originally Posted by
ShadeRaven
Bit of a muddy one here...
There are a lot of spells that work "until end of next turn" and "until start of next turn". It looks like the default is the start of next turn. I don't see anything that lets us extend that feature until the end of a turn cycle instead.
Now to make things a little worse, I also found in testing that if two creatures have the same initiative score, an effect that's set to end at the start of the next turn will end at the first instance of that initiative point. An example is if an orc warchief did a battle cry at initiative 16 and an orc scout was also at initiative 16 but in front of them on the CT, the scout wouldn't get the battle cry boost because it ended at the start of that initiative # with the scout.