Still not trivial. The more people involved, the more administrative and management overhead, the less efficient the project.
This news is great! Keep up the greatness!
Any news on when these may release for sale? :)
Should start releasing this month.
A lot is going to rely on how the review/release process operates. Some info here: https://www.fantasygrounds.com/forum...l=1#post309895
That leans heavily on both mythic adventures and ultimate campaign so i expect it to be a fair way out.
Personally as a gm my favourite was the iron gods path. The setting may have turned people away but it was well written for the most part and probably one of the more cohesive paths. Reign of winter is also right up there, but a tad railroady and very difficult to run in any other fashion (in a relative sense) but that said epic directed adventure is sometimes what someone wishes for.
I wouldn't count on it being that far away. I don't see how Ultimate Campaign would need to be converted - all you need there is some downtime and mass combat rules. You can do the bookkeeping without any online forms easily.
Mythic Adventures I don't know, but it might be converted along with the AP and the first module doesn't need it until the end anyway.
I'd say it might be coming sooner than you think!
Sorry to hear that. What kind of work are you referring to? Having the extra rules to read? The rather complex characters and monsters?
I think he's referring to the fact that the Mythic rules as-written are horribly imbalanced. The WotR AP does not adequately challenge characters once they start gaining mythic ranks. I ran it nearly to completion (group was level 19 when we quit) and we really needed to focus on the story elements because the encounters as written became a joke.
The big thing that the mythic rules break is the action economy. Other than dual initiative there aren't the same mechanics on the monster side to balance that out so you need to pad out encounters with additional mooks just to give the players something to do, or increase the HP of the bad guys by a factor of 2 or 3. Many of the encounters in the 4th-6th books were over in one round, even with HP maxed.