The red X means that the Extension is not compatible with the current Ruleset - check that you have the latest versions of the Extension AND the DOE: Base Extension (this one needs that DOE: Base) :)
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"[Attack (M)] Dagger" and "[Hit]" don't appear as part of the same chat-string, so the sound is not being triggered. Same with the other Chatsound.
The Chatsound Trigger must be exactly the same as what appears in a single line of Chatbox output - Chatsound Triggers can't span multi-lines.
Does that make sense?
Yes, I get it! i thought it was one text, as appears kind of together. But it is actually two, where as the extension can only due it via 1 line. Thanks for the help!
So if I am reading this properly there is no way that the attached sound string will work because the two chatsound triggers are on two separate lines?
Attachment 18638
I have been trying to integrate Syrinscape with Fantasy Grounds and have ran into an issue with the Chat Sound portion of the Sound tab in PFRPG. If I try to add a new Chat Sound, I get the following [Script Error: [string "wlListIconAdd"]:1: attempt to index upvalue 'oWindowNode' (a nil value)].
It does not do this in 5e, I checked it to be sure. Also, I am running DOE Base v3.0 and Sound Extension v4.0
Am I missing something?
Thanks for any assistance!
How would you suggest creating two separate sound strings, one for a hit with a weapon and one with a miss? The one on the miss will just be the (insert weapon) swinging, the second sound string would be the weapon swinging and then string down to the weapon impact.
The way I did it is create sound for the weapon and one for the miss with a 10 delay. works freaking awesome, then you don't have to over-program.
Attachment 18662
Did everything according to the directions on the wiki and it did not work in my Fantasy Grounds. I am running the deluxe packs for the handbook, dungeonmasters guide, monster manual and volos. Could that be the issue? I did not forget to turn off the 3rd party feature in Syrinscape either. I also watched the online video by Fantasy Grounds going over the steps and followed those and it still does not work.
Whoops, appears I'm a dumbass! I forgot to turn on the sound in Fantasy Grounds under options. Ugh.