Yes the GURPS, made by Ronnke, the GURPS based in CoreRPG.
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Yes the GURPS, made by Ronnke, the GURPS based in CoreRPG.
Are you going to do one for the Edge of the Empire system?
As a general rule, I make the DOE's compatible with the "standard" Rulesets that SmiteWorks supplies (plus my own Rulesets :) ) because they're the ones I've got access too and so they're the ones I can test against.
If the author(s) of a CoreRPG-Child Ruleset would like to have their Ruleset included in the compatibility list then I am certainly happy to go about getting this accomplished, but it does mean that the author needs to supply me with their Ruleset (and keep on supplying me with the updates to the Ruleset) and to also supply me with appropriate graphics.
The other option (which I will be making available Soon(™) ) is a child Ruleset of the CoreRPG with all the DOEs pre-included.
So if people would like to use this or any of the other DOEs with a Ruleset currently not supported then I suggest you get in contact with that Ruleset's author and get them to contact me :)
Cheers
Having difficulty getting this to work -- my first time trying. I've created a sound under Setup called "Festival Morning" which is a link to the "Festival Morning" mood in the Syrinscape BO Attack on SandPoint soundpack. I've pasted the link generated by Syrinscape (syrinscape-fantasy:moods/YXR0YWNrLW9uLXNhbmRwb2ludDo6VGhlIGdhbWVzIGFyZSBvbg/play/) and clicked the + sign to create the sound. I think I've followed the instructions.
Nothing happens when I click the purple button for the link. Syrinscape does nothing. It's like Syrinscape has no idea Fantasy Grounds is trying to communicate with it.
Troubleshooting steps?
Yes that was it. I did figure that out by myself already.
Is it possible to export the sounds links as a module, or is that not possible?
Not the normal way. If you try to export them through the export interface, they don't get exported.
What you have to do is to manually copy the Sound settings from the db.xml file in the campaign into db.xml in the module. I have done it that way, and so far it seems to be working as intended.
All you have to do is copy the <MJB_Sound>...</MJB_Sound> block.