Thanks for helping out MrDDT with this.
-pete
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Just doing a bit of a plug on my new extension for the technical people on the forum, its the only post I'll make linking to this.
-pete
B9's Damage Per Round Extension on Forge
B9's Damage Per Round Calculation Forum
v6.67 update adds a couple of strings for the 'better menus' extension.
I think you've discussed this before, but I wanted to be sure... my spellcaster players are not too excited to use spell tokens because they can't really see what is under the token when they drop it on the map and try to move it around. In this first image, the token has just been dropped and selected, and you can see it is quite opaque and layered above the NPC/PC tokens, making them very difficult to see (the green selection ring doesn't help, but I believe that is baked into FG and can't be easily changed).
Attachment 51677
If I deselect the token it seems to move down a layer, and it's much easier to see the tokens it's affecting. Is it possible to make this the default layer instead, or maybe a setting for token opacity?
Attachment 51678
I'm not having this issue. The only time I get the issue with what you show in the first image is if I left mouse click on the token.
If I left mouse click and drag, it doesnt do that. Soon as I drag it off the PC sheet onto the map, it doesnt do that.
About the opacity, this is based on YOUR tokens you use. I've turn down the opacity on most of my images that stay on the map longer than instant. Like Fireball I didn't turn down, but something like Spirit Guardians I did turn it down.
Oddly enough, Fog Cloud, I wouldn't turn down because it also can't be seen through. I even put the darkness effect on it for lighting.
I agree it's when the token is selected. I have token lock on so players can measure out their movement better, and of course it applies to NPCs and spell tokens too. The result is that it ends up selected and opaque, but I noticed that player tokens don't seem to have any change in opacity when selected - just the green ring.