My response that you are quoting is from 5 days before your report - eg it wasnt in response to you.
The error you reported is fixed if you the FGU updater.
Printable View
It looks like James has already published my update - run the updater and it should be fixed.
Just a few small things scattered throughout that I've noticed over time.
- Natural Born Scoundrel's NBS Rogue path has attribute gains at level 2 and 8, and shouldn't.
- Freeport Companion Player's "Undine Personality" table is missing 13-15, I believe.
- The Core Rulebook Player's Spear item (basic melee weapons) should not have ranged property, also should not say Requires Strength 11+ (both are for the military spear which is entirely missing).
- Monstrous Page Pack 6: The Remainder's "Weird Miscellaneous Traits" table has a partial unnumbered entry at the top.
Welcome DJR77
Thanks for the post - we will get those fixed up!
Hi there are a number of effects that seem not to be working properly e.g instead of applying a bane to your attack they apply a boon instead.
Sorry I have not checked all of the effects but I will use fatigue as an example.
As you will see in the attached images it is applying a boon to the attack which should be a bane
Attachment 59956
Attachment 59957
Attachment 59958
Thanks andywo12 - ill dig in to those ASAP.
hello, I found some bugs:
Core Rulebook GM:
images:
Gauntlet Structure -> missing image
Web Structure -> missing image
Well Structure -> missing image
Core Rulebook Player:
reference manual:
Chapter 2/Afflictions -> "Poisoned" is in paragraph format instead of title
Chapter 6: Equpment -> typo "Equipment"
Chapter 10: Bestiary/Animated Corpose -> typo "Animated Corpse"
ruleset:
when rolling a 6 while dying (fate roll) nothing changes. (it should go back to disabled)
The Cumbersome trait of a weapon adds a bane which adds the number on the d6. (the bane should subtract the d6 number to the roll)
It looks like a similar problem that I have been having , I originally thought it was to do with the effects like fatigue not working properly, but after some more testing I can guarantee the problem is with the banes acting like boons and giving a bonus rather than a penalty.
It doesn't seem to matter if you roll from the character or monsters from the combat tracker it has the same problem with the banes ...
Similar problems to what I have had .
Originally I thought it was just linked to effects but I have learnt that the problem is to with Banes not working properly .
It does not seem to matter if I add the Banes to either the character sheet or via the combat tracker they all seem to add the number to the roll instead of subtracting it , which is a shame as it's a important part of the rule system.
Not a bug per se, I posted in discord about being able to assign tokens for the new 2.5D/3D view in Fantasy Grounds. Moon Wizard replied and mentioned that it should be available in the CoreRPG layer of the ruleset, but it would need to be enabled by the DLC developer. Is this something that would be possible?
A few more we noticed over several more Saturdays.
- Tombs of Desolation Player's "Salamander" ancestry has immune to fatigue, believe that it shouldn't.
- Freeport Companion Player's "Undine" ancestry has shadowsight in description instead of having the shadowsight talent.
- Expert Paths of Shadow>Bloodletter path "Story Development" table has the second entry twice.
My group has also ran into the cumbersome banes counting toward the totals one last session, and just to second RadioWiz we also would be interested in testing out the new view mode. If it's not a huge hassle anyway, as ultimately we may only try it to find out we have no use for it. Also since I didn't in my earlier post I want to just give huge thanks for this ruleset and content, it has been immensely valuable to my small group and overall learning this game.
Me and my group are now also experiencing the result of bane dice being added to the result instead of subtracted. The odd thing is it doesn't happen all the time, but I can't figure out how or why.
We looked at the view mode and went huh, not sure of the point of it and went back to our old style top down maps.
I cant seem to lock down exactly where the bug is either!
I have "fixed" it several times but Im still missing something...
If you can recreate it please share your campaign and the steps to recreate it - thanks!
The Occult Philosophy Player Book in the "Legendary Path" section, every "Feature:" pentegram pulls up a blank Talent, while also creating a new blank Talent.
Attachment 61073
Still missing the Chaotic Recovery table from the "In Pursuit of Power" or "IPOP" supplement. I have an IPOP Chaos Tradition Magician on stream that would love to have a table to roll on when they use the talent.
Attachment 61074
After latest update, v4.5.10 (Dated 13-08-24), now having some graphical issues with user interface / updated theme
I can't read menu buttons (e.g. buttons at bottom of Options menu, where can select background decals, message of day etc)
Buttons top right of Assets dialog (Tokens, Portraits, Images etc) also white on white
Similar for Party sheet 'tab buttons' on right hand side
Running on a PC under windows 11, and no extensions being used
Attachment 61567
Thanks agoldsmith Ill have these fixed soon.
Damned,
Thanks very much,
Andy
Damned,
Thanks - that was fixed damned quickly :-)
Excellent support !!!
Cheers
Andy
This is probably more than a question than a bug report, but here goes. ....
Some rulesets let the GM mark objects as Unidentified, hiding an objects true nature until it has been identified / used etc.
(and one can define a different description for the object when unidentified)
This is a pretty cool feature , for me at least
Anyway, in the Party Sheet, on the Inventory tab, there is a but to mark objects as identified or unidentified (so I got briefly excited SoTDL has this functionality)
However, looks like the button doesn't actually do anything. It is on the right of the object entry, with the letters ID within a green circle (to show identified)
Is there any intent to add this functionality into SoTDL?? It would need some changes on the Items sheets, to allow object to be marked Identified or not, etc.
So not a bug, more a question.
By the way, I have to say my players and I are really loving SoTDL - both the game and the very slick implementation in FGU.
The button that is teasing you is inherited from CoreRPG. I dont think we will see ID functionality - sorry.
I really enjoyed the game too - I ran the Freeport trilogy with my group.
Thanks for confirming what I suspected.
We are just finishing Death in Freeport and everyone is really enjoying it.
Not sure if those are bugs, or features not yet implemented in the ruleset.
- NPCs don't have the "Picture" Tab to set different tokens for different view modes
- The new custom dice per NPC don't seem to work for me
They are not implemented at this time.
I will investigate.
This may not be a bug / might be intended
My players have just levelled up to Level 2, and the warrior has gained Combat Prowess, which is now shown in the list of talents.
When damage is rolled for this character, from the weapons section of the main 'tab' of the character sheet. the additional 1D6 is not rolled.
Is this as expected ? If so, we can sort by adding 1D6 damage to all weapons manually (i.e. change 1D6+2 to 2D6+2,, in the 'weapons' section.
I mainly ask because the ruleset has some really nice automation, but recognise that coding every talent could become a proper giggle, gusting nightmare.
Thanks
Andy
The Boons & Banes buttons (black, red, white) next to the dice can no longer be interacted with, the right mouse button brings up an empty menu, cannot unlock to reposition it. Thanks!
When you say cant be interacted with - it is working for me.
I cant move it (I cant recall if it ever could be moved) but I can add Boons/Banes etc and make rolls.
I am only able to input number values into the white and red up/down arrows but they do not modify the rolls. None of the other buttons respond. I've tried swapping themes from the two SDL standard and freeport but no change. No other modules activated. Tried turning on/off dice tower, manual dice entry but no change
Just created a new game with SotDL ruleset. no modules or extensions. Still not working. The mouse cursor does change from pointer to hand when hovering over the buttons but there is no interaction.
Update: It works if I run FG as admin. This might be on my end. I will re-install in the next few days and see if that fixes anything. Though I remember the 1, 2, 3, -1 boxes changing color when dbl pressed (?) and they do not. I could be mistaken.
Yes they should change if you double click the number fields - they shoudl send their values to the boons/banes total.
Hello,
I'm having issues with a few of the Paths in my SDL game. Warden specifically, I am having issues with the talents just being completely wrong-- I attempted to delete the flawed path and now have no Warden at all in my module for Demon Lord's Companion.
Is there a way to force a reload for some modules, delete the erroneous data and re download my deleted warden path? Like deleting the Demon Lord's Companion module to force it to download?
I guess if worst comes to worst I can backup their characters and try to use a backup of the campaign to import their characters into.
Update:
I've been able to get my Warden class back by clearing my vault, and wanted to attach screenshots of what my Warden class looks like, fresh. The class is visible and looks fine in the Reference Manual view, but the entry in the Paths list doesn't look quite right, like it's still in progress. I've attached screenshots.
Attachment 62554
Looks okay in the reference manual entry here, and Binding Strike and Ward the Land are in the Spells list properly, so those are fine.
Attachment 62555
In general, should I be able to edit the files for Warden, Human, or any other module files directly? I think in the 5E ruleset I could only make a copy of something like "Barbarian" or "Medium Red Dragon" and edit the copy.
The way to do it next time will be to right click on the module in the Library and choose Revert or something similar.
spoofer has updated the Demons Lord Companion and it should be available in Tuesdays patch updates.
I get this notification every time I open the game and when I use the Combat Tracker. Do you know how to fix it? I'm using console Skip, but it's really annoying. I also don't know if it's a problem related to this, but there are things like healing a character in the tracker doesn't remove injuries, nor does it remove the death condition (making it difficult to check some records or restore a PC or NPC, forcing me to put the record back in the tracker).
Can anyone give me a solution?