Preping for my next session I see that the "MENU" icon in the CT is no longer there. So it is impossible to launch initiative.
Could you please fix that too? :o thanks
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Preping for my next session I see that the "MENU" icon in the CT is no longer there. So it is impossible to launch initiative.
Could you please fix that too? :o thanks
I still see the MENU button in my install.
Regards,
JPG
Sorry for the inconvenience, it was hidden by an extension : Combat Timer. All is fine now.
Opening a System in Systems tab, I have those alerts :Attachment 59210
no extension. FGU 4.4.5, Live.
Just pushed a hot fix for this one. Please run a new Check for Updates, and try again.
Regards,
JPG
Thanks, it is fixed!
A minor visual bug : the Disarm line in Combat tab is slightly out of the window, thanks.
Attachment 59286
Getting Panic Effects through automation doesn't work properly. The effects are added in CT as expected when I as GM trigger the panic roll for the PC, but not when the player himself triggers a panic roll.
Which OS you are using to get this glitch - Windows/Mac/Linux?
how do you trigger the roll as GM? From player's sheet clicking the yellow button or as push? What happens if players push and panic occurs? I presume you mean the yellow button?
@ Valyar: Just from a skill roll with stresslevels.
Hello,
Thanks for the regular updates. Great module. One question. Is there a way you could make the TOUGH talent increase HP when added to the character? Even when I increase the HP with the plus and minus buttons and fill in the extra 2 pips, the PC rolls and skill, it automatically reduces their HP back to their original score of (3) rather than 5. Thank you in advance for looking into this.
TOUGH: You are used to taking a beating. You
increase your Health by +2, i.e. your maximum
number is equal to your STRENGTH plus 2.
I deleted the Tough talent and then replaced it and it works now. The red HP pips stay now.
Thank you.
FG Unity 4.5.0 - NPC functionality in Alien RPG is broken.
Hello again. This time I promise I have a valid problem.
Seems the newest FGU update has broken the NPC stats window and it only shows ship stats. It has done this to all NPCs even the ones that come with the module.
Attachment 60069
Thanks for reporting. I just pushed a hot fix for this one. Please run a new Check for Updates, and check again.
Thanks,
JPG
It probably belongs here:https://www.fantasygrounds.com/forum...ker-visual-bug
Sorry for the cross posting in CoC 7e ruleset thread and general House of healing, I think it is a Ruleset related bug.
please feel free to delete it if needed.
It appears some (all?) uniforms will increase Encumbrance, and not decrease it when taken off. Worse, it's cumulative.
For example, cycling "CCC5 Combat Compression Suit" equipped/carried several times you'll end up with Encumbrance of 20 or more.
This is a major PITA since the system prints out overencumbered multiple times, flooding the chat. This is made much worse as there's no way to reset encumbrance AFAICT.
I started looking at this last night and see that it just keeps adding onto the total in the code, and doesn't take into account other states such as 'uncarried' or 'equipped'. Give me a couple of days to rework this and push an update and this will be fixed. Thank you for letting us know.
Great news! This was easier to fix up than I thought. I've already pushed an update that should fix the encumbrance calculation. Try it out and let me know if there are any other issues, but this should definitely stop flooding the chat with "OVER ENCUMBERED" text.
Thanks, this little bug was annoying!
I am new to Alien RPG so this may have been covered. My group started Chariots of the Gods last night and ran into an issue with Reckless talent. FGU didn’t allow a second push roll. We had to manually add a second stress die and roll again. Is this the only work around? Are there other talent-based advantages I will have to watch for?
I'm looking over the ruleset for the time being and don't think talents are automated and will need manual help. I'll look over the code, but would recommend using that for now.
Hello,
I have 4.7.1 Unity.
The Character Creation Wizard is no longer working for Alien RPG. I deleted the entire campaign I had, and reinstalled the campaign. Didn't work. I unloaded all the modules, restarted, reloaded them, restarted again, and it still doesn't work.
I get the error message: [WARNING] window: Anchored static height ignored for control (key_skill_mark_legend_label) in windowclass (charwizard_skills)" in the LOG WINDOW.
Thank you.
It's best to provide your compiled logs after it has issues. Instructions on how to do that here:
https://fantasygroundsunity.atlassia...o+Compile+Logs
From the message you provided it's a warning and those don't cause features to fail. Please provide the exact steps you performed so it can help us replicate it on our end to find the issue. Also, what exactly isn't working?
I just purchased Alien RPG and I am having the same problem with the Character Wizard. Clean slate. Nothing loads when clicking the Wizard button. All Alien RPG bundled modules are loaded and active for GM and PC. Attachment 64392 Attachment 64393
Dominic, how should I share the compiled logs zip with you?
The link I provided will help with logs. You provided me more of what I needed. I'll have a look at this when I get a chance
Thank you for your time and attention to this.
I use FG Unity ver. 4.7.1
Step 1) I recently tried to use the PC BUILDER [Character > Character Selection > PC Builder] included in the Alien RPG module in an old campaign I created some time ago. When I did, I received the log screen that comes out on the left and shows you a list of errors. When you click PC Builder button in the Character Selection GUI, there are no careers to choose from and everything is blank despite the modules being loaded.
Step2) Created a new Alien RPG Campaign (No Extensions, nothing, just vanilla) and loaded all the core modules that I purchased Alien Core rulebook and Colonial Marines.
Step3) Tried creating a character using the PC Builder and received the same error.
Step4) Unloaded all the modules in the new campaign and restarted FGUnity.
Step5) Reloaded all the modules and then restarted FGUnity again.
Step6) Tried creating a character with PC B by clicking on PC BUILDER button, and again, all the careers are blank and the error window popped out.
Step7) Unloaded the Colonial Marines module, restarted, and tried using the PC Builder again. Same error, and no Careers listed.
Pushed update to fix error produced when accessing the character creator
Hi, there are some errors when assigning gunners and marines to ships, with or without extensions. Thanks.
Attachment 64928
Pushed an update to our TEST server to address this issue.
fastest bug correction ever! thanks it works. The new dice mechanic is so good I will stay on test until it goes live!
We are playing with this ruleset mainly with theater of the mind but there is some behaviors that seems to be a little off since the last release.
1- Putting the attack dice(s) on an adversary in the combat tracker does nothing. I'm pretty sure it was doing the attack before this version 4.8.0.
2- Putting the attack dice(s) on the enemy token in the battle map does also nothing.
3- The only way to register the attack is by targeting the enemy (ctrl left clic), that's something that we never do. The effects are then resolved has intended in the CT under Attack Resolution.
4- I can't find a way to throw the D6 attack dice of a monster like a xenomorph. I must throw a D6 from the Tray, then double clic the resulting dice. For example, if the tray D6 is a 4, I double clic the leaping attack of the Neomorph. Note that there is a discrepancy here with a Character Skill Check behavior (which work with double clic or grabbing and throwing). For the Neomorph attack result dice, only the double clic works. I think, but I'm not sure, that I was able to throw the D6 attack on a marine token or in the CT before. But don't take my word for that. I'm sure that this "problem" appeared before this new version though, if it appeared at all.
5- An attack made by a Human NPC with a gun works on a targeted PC. But there is no attack resolution in the CT. Same with an NPC vs another NPC. I'm not sure that it was the case before the new version though. Playing theater of the mind, most of the time I was throwing the attacks then telling my player the results, asking them to make the changes in their character sheets.
So take those reports with a grain of salt.
Thanks.
The only targeted action in the ruleset from my scan is the effect. So it appears it was handled manually.
Meaning the drag n drop dice to the target. It appears it will work with the CT targeting section.
So, if I understand correctly, Putting the attack on the token or the enemy in the CT never worked? I was pretty sure it did in the past. My bad.
This ruleset is a little bit rough. I will demand some evolution in the Official Alien RPG enhancement suggestions thread,
putting attack on tokens and in the CT is a standard Fantasy Grounds feature.
Thanks.
we are playing our first session and can't figure out how to make it works the following:
- Char Sheet, Inventory: how manually adjusting the supply rating value for each consumable
- CT, Attack Resolution: the category is not populated automatically when NPC successful attack is made against the actor
thank you
- Consumable: I'm not sure you can adjust it manually in "consumables". Let's say you put 5 "prefab meals" units in your inventory.
there is now a 5 in the "food" slot. You can throw it and it will consume 1 unit for every 6 you roll on your dices.
You can just manually change the number of units in your inventory.
For combat suits giving you Air just edit the Suit template.
- Attack resolution: indeed, the ruleset is missing many quality of life features.
+ You can't put your attack dices on an enemy token or on the enemy in the CT, the only choice is to target the ennemy.
+ The damages are not removed (probably because the ruleset cannot decide what you will choose to do in the case of multiple success).
+ There is no clickable dice for monster attacks that could handle the attack and automatically roll the consequences of that attack.
But overall, it's a good ruleset that manages this RPG rather well. I would also love to see a better looking theme, this one is dated (but tastes are subjectives).
I'd like to see a little more love put into this ruleset (and no, I hear you guys, I'm not capable of doing that myself).
Maybe if Free League decides to release the v2 on FGU?