Have a look at those modules I mentioned above.
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So, I had a look at several of them and found only one that seems to do anything. Am I right that the default list of Effects doesn't actually do anything other than list the effect? If so, is there no way to edit these so they do something?
The effects module listed somewhere in this post is mostly spell effects. The prone, shaken, sickened, ect. are already in FG in the effects tab. Everything else in the module is specific to the spell. There are the basic effects for power attack and charging and the like in the module as well. If you were looking for the effects packs that have been built for 5e, that sort of specifics have not been done (to my knowledge) for Pathfinder. There are simply too many books released for Pathfinder that will so many options/clutter to the specific class module. I know there are effects scattered around this board that will do what you want them to do. I think Nick's class/race module has some effects built into it as well.
Hmmm. Well, if I apply the Blinded condition to a PC in the combat tracker, I don't see adjustments to AC, etc. What am I missing?
Oh wait, does it apply to actual rolls, rather than changing the AC listed in the combat tracker?
Yes, this is the key functionality of effects. They don't change anything in terms of the base stats on the character sheet, they only apply when an action (attack, damage, save, etc.) is rolled. That is the whole functionality of effects - they "effect" the rolls, they don't change the base stats on the sheet.
Yes, I see that now. I knew it wasn't going to adjust AC in the character sheet, but I thought it would adjust it in the tracker. I see that it applies against the roll now. Not sure how I missed this before.
Is there a way to apply an effect on someone that deals in fractional values? Example: Group is fighting underwater. Unless under an effect that allows freedom of movement, melee attacks take a -2 to attack, and unless the weapon is piercing, damage is halved. I know the easy part: 'ATK: -2 melee,' but attempts to apply half damage is halting my progress. I know there is a modifier that will halve damage for you, but is there a way to apply that in to the effect. 'ATK: -2 melee, DMG: [HALF] was my idea, but failed distasterously.
There is no effect that supports half damage at this point.
Regards,
JPG
I thought there was a weakened code for 5e that might work for pathfinder also?
Is there a way to drag an effect somewhere on the character sheet? It would be nice if we could add some common effects our characters use so they don't have to keep searching them in the effects. IE, our barbarian might add rage and 2h power attack. In battles he could just drag the effect straight off his character sheet.
You should add this to the wishlist I think.
You can drag effects to the hotkey bar as well.
It was setup by the developers and they regularly monitor it.
They dont do it just because its on the list but it does help them gauge what the community is thinking.
Things that are on there and not done are one or more of the following: 1) impossible on current engine 2) conflict with other features in some way 3) in or slated for FGU and possible but too expensive to build into this engine 4) being considered 5) not practical under the current interface (screenspace or mouse clicks or other) 6) not in the developers vision for the product
Things like Dual Monitor support are impossible with the current engine. Dice Mechanics are in FGU and it was deemed too costly to back build into this engine. Ruleset Builder... too complex. But many, many things on there have been implemented as well as many other features.
As Blackfoot says, add an additional spell class, call it something like "Abilities", add some spells and then create the effects. See the Pathfinder Society pregens here for examples: https://www.fantasygrounds.com/forum...rs-(FG-format)
I am doing a custom Race for a player and one of the Con's is the character only gets half the effects from Healing -- How can I add that to their character ?
To add to Damned's answer, the default sort order you see on the wishlist is by popularity. That means that the things that will be shown first have lots of votes, and that happens when they are older. If you sort by date instead, you will see that there are things that have been added this month (if not more recent).
Didn't want to start a new thread since I had a question about effects I thought I could put it here hope that's fine.
One of my players has an ability that lets them bypass DR on one attack, is there a way to make that an effect without just giving him all the damage types for one attack? Thanks!
No, there is no effect which bypasses DR or resistance.
Regards,
JPG
Is it possible to add an effect which gives a bonus to a specific skill?
We are creating a group of NPCs with core classes, but we're doing generic NPCs. We are making them all humans, but we were thinking of creating racial effects... add 2 to dex, minus 2 to con, +2 to perception to turn the human into an elf, for example.
Is there commandstring that would allow that?
EDIT:
Skill: 99 stealth
that's how you do it. =)
You want the SKILL to be all in caps like this though:
SKILL: 2 perception
Is there a way to have a ray of enfeeblement type effect, of Strength Damage -1d6+4? I have tried various combinations of ABIL: -1d6 strength AND ABIL; DMG -1d6+4 strength and other slight variations on those and nothing seems to provide me with what I am looking for. Many thanks in advance for any advice on this.
Nope. As you can see from the effects Wiki page, abilities are only modifiable by a number (N) - https://www.fantasygrounds.com/wiki/...ects#Modifiers
Handle it manually, roll the dice and apply the relevant effect based off the result.
Thanks Trenloe, I thought that was the deal but figured I'd ask to make sure.
Hi,
Is it possible to have an effect for the class features of the cavalier called Challenge ?
I don't know what to do for this one : The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge....
Thank you for your help.
Hi :)
I guess this can not be done without manually tweaking it :) While the challenge give him two effects: One general "AC: -2" and then an effect "AC: 2" but with target which will be the same target as of his challenge :) (you can give AC effects a target to which opponents they apply to, use the target button on the right hand side of the effect in the CT) Alternatively give him only "AC: -2" but with multiple targets, i.e. the targets are everyone except the target of his challenge :) But depending on the number of opponents the first solution might be faster :)
Best,
Kelrugem
thank you Kelrugem :)
You are welcome :)
I've never tried this, but if possible maybe three effects something like:
On the paladin
AC:-2
IFT (custom Challenge) AC:2
On the challenged NPC'
Custom (Challenged)
I know my IFT and Custom syntax is completely wrong, and I don't know if IFT works in that direction or not... But, it's the only thing even close I can think of.
Besides the syntax (as you mentioned, too :D) this should work, too, I guess :) Basically the targeting for effects is something like introducing a custom variable and giving this hidden custom variable to the effect-targeted opponent, in abstract sense :) I prefer the Custom syntax when this is an effect which one wants to keep always (because it is often important) but one is too lazy to turn it off again and again when the effect should not apply (because e.g. the AC effect starts to apply always when there is no effect-target). I do not know the mechanics of this "challenge"; when this often happens then your method is indeed better because then it is easier to keep it in the CT :) Thanks for mentioning it :)
Hello!
In the most current game I played a 3.5 Cleric with access tio Divine Power. However, me and my DM were not able how to apply the BAB replacement of this spell through effects.
Does any of you know a way, maybe?