Because design decisions are taken on what is in front of you now and not ten years into the future which you can't see?
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Because design decisions are taken on what is in front of you now and not ten years into the future which you can't see?
Fair enough, Been there for sure. I was just afraid that my ignorance of the LUA script and XML had some roadblock that I needed to be aware of. Thanks for the answer Zacchaeus, I watch your videos and have learned a lot from you. Thanks for the education on both fronts and keep it up, this community is awesome!
One change that I did find that was asked back in post #7. It's not perfect, but does open up a class to any race.
The wording needed is:
"One ability score of your choice increases by 2, one other ability score of your choice increases by 1."
I've been working a re-write (more an amalgamation of the core books) for my personal use, and am finding that taking those and altering them slightly, essentially making them HB, is still working with the character wizard. I even did a full input HB and have had luck with it as well. I am very much looking forward to changes made to the Character Wizard.
Side note, I have updated my version of the official content to put class specializations into the "Specializations" button on the Classes tab, same for subraces on the Races tab.
Yes the language for 2 and 1 was added after the publication of Tasha which changed a lot of the ways characters got built. The books which came out after Tasha have used this method. There were other changes as well as to what is acceptable after Tasha, so whilst most of the first and second posts is still accurate there have been changes which may not be reflected there.
Gotta question about the Spellcasting Action for NPCs. Let's suppose the NPC being designed can cast both Cleric spells and Wizard spells, but the attack mods and DCs for them differ because the INT and WIS are different (e.g. INT 15, WIS 17). How would you word this so that the difference is taken into account? Right now, I have as Actions Spellcasting (Cleric) and Spellcasting (Wizard). This is not working.
edit: ignore this, it's for PCs, not NPCs.
Did you open up the details for the two sections and make sure the correct trait was set for each group?
Attachment 66801
For NPC spellcasters you can only have one Spellcasting trait and one innate Spellcasting trait. You can also have Spellcasting as an action. The trait or action must be called Spellcasting, otherwise FG won’t recognise it as a Spellcasting trait and thus it will not correctly compute spell save DCs and attacks.
I’d suggest that you choose either wizard or cleric to be the Spellcasting trait and the other to be innate Spellcasting. In this way you should be able to set different save DCs and attacks. More on NPC spellcasters here https://fantasygroundsunity.atlassia...llcasting-NPCs