Originally Posted by
dllewell
I've been playing around with default effects that get automatically created for creature types and have found some items that seem to be missing (at least from a Pathfinder 1E perspective). Below is the results from my testing. The line identified as 'Kel' is what is currently being created for the trait. The line identified as new is what should be created based on the details of the trait from the pathfinder rules. The header of each section shows the difference. Not sure if these we omitted on purpose but wanted to share what I had found.
Construct Traits -- Missing bleed, disease, stun
Kel - IFTAG: mindaffecting, death, necromancy, paralysis, poison, sleep; SIMMUNE
New - IFTAG: bleed, disease, mindaffecting, death, necromancy, paralysis, poison, sleep, stun; SIMMUNE
Elemental Traits -- Missing bleed, stun
Kel - IFTAG: paralysis, poison, sleep; SIMMUNE
New - IFTAG: bleed, paralysis, poison, sleep, stun; SIMMUNE
Ooze Traits -- Missing mindaffecting, stun
Kel - IFTAG: paralysis, poison, polymorph, sleep; SIMMUNE
New - IFTAG: mindaffecting, paralysis, poison, polymorph, sleep, stun; SIMMUNE
Plant Traits -- Missing polymorph, stun
Kel - IFTAG: mindaffecting, paralysis, poison, sleep; SIMMUNE
New - IFTAG: mindaffecting, paralysis, poison, polymorph, sleep, stun; SIMMUNE
Undead Traits -- Missing bleed, stun
Kel - IFTAG: mindaffecting, death, disease, paralysis, poison, sleep; SIMMUNE
New - IFTAG: mindaffecting, bleed, death, disease, paralysis, poison, sleep, stun; SIMMUNE