Hi rhagelstrom and all, thanks for this extension its working well for our group. However, would it be possible to add an option to recover an exhaustion level for each short rest?
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Hi rhagelstrom and all, thanks for this extension its working well for our group. However, would it be possible to add an option to recover an exhaustion level for each short rest?
Awesome, thanks for reply and consideration!
I was trying this extension but it seem it doesn't properly to me.
The house rule for getting exhaustion levels after getting revived is on, set to one, but doesn't work.
The exhaustion levels do not apply their intended effects, besides being a cosmetic tag onto the token.
Reading through, I don't think this is intended so I'm unsure how to proceed.
Note. Using it on 5e and with another extension active, life ledger for HP bars.
I don't believe the -1,-2, etc is working currently.
You mean the house rules for maluses on rolls?
I am not using that tho, I was specifically talking about the one that increses the exhaustion when a downed creature gets stabilized.
Hence my question. What is it currently working?
Because the only part of the extension I'm able to use is related to icons.
(Like when attacking, and the hit/miss/crit icon appears over the token - that art works)
But my issue is nothing about exhaustion works. Literally nothing...
No automations with the correct level (disadvantege on rolls, halved max HPs, etc.) nor the levels of exhaustion decrease after long rests. Literally nothing, it's like exhaustion is only a cosmetic custom icon - like those anyone can make.
Is this intended?
I think the whole thing might be broken.
Assuming 2024 5e rules.
You can use Walk this way ext to pick up speed changes. You could add the following custom effects to your list (will need BCE).
Exhaustion: 1; SAVE: -2; ATK: -2; CHK: -2; STACK
No duration
Each add will give you the correct mods and speed reduction. You will need to manually remove one each long rest and kill the target at 6.
If you're using RAW rules, you dont need an extension at all anymore. The ruleset handles 2014 and 2024 exhaustion rules now.
That is true. I was trying to give them a solution to replace the functionality of the ext. Replacing the -2 with what every number you wanted.
I use the house rule of adding a level of exhaustion when a player goes unconscious with this extension using 2014 rules. Once a character gets to exhaustion 4 (1/2 HP max) the extension bugs out and constantly heals the character back to their max 1/2 HP. Can this be looked into?
From the WIKI (https://fantasygroundsunity.atlassia...d+Automation):
Exhaustion
It's worth mentioning exhaustion here as it is a condition but not one that appears on the effects UI. It can only be applied via the actions tab (or by creating a custom effect in the effects UI). The syntax is EXHAUSTION: x where x represents a number (no dice strings allowed). A character can have more than one EXHAUSTION effect on them and if they do the numbers are accumulated; hence if a character has EXHAUSTION: 1 and EXHAUSTION: 2 effects then Fantasy Grounds will treat that as EXHAUSTION: 3
In the legacy rules on a value of 1 or 2 EXHAUSTION will apply DISCHK and on a value of 3+ it will apply DISCHK, DISATK, and DISSAV. In the 2024 rules EXHAUSTION applies a cumulative -2 penalty to d20 rolls per level. Thus, if you have exhaustion 3 all d20 rolls will be made with a -6 penalty.
No other effects are applied automatically either for the legacy rules or the 2024 rules (for example speed is not reduced, nor are max hit points reduced).
In progress working on a fix for this one to work with the newest CoreRPG updates.
Regards,
JPG
Has there been an update to this yet? It's still completely broken as of today (I'm on Legacy). The Exhaustion mechanic works for 4-5, but doesn't seem to work at all for 1-2.
This is working for me without any extension. On a 1-2 the character gets disadvantage to checks, and on a 3+ they get disadvantage to checks, attacks, and saves. Anything higher than 4 isn't implemented in the base ruleset and I guess this is why your still using this extension?
I turned off all relevant extensions and it doesn't work for Exhaustion 1-3 for my campaign after updating to the most recent update (previously it worked when I was using the update from ~2 months ago). Of course, it also doesn't work with the extension, however, on Exhaustion 4-5 with this extension it does apply the half-hp and drops to 0 on 6. And yes, this is one reason why I was still using this, as it also had (broken with the current update) allowed a rule to apply exhaustion on heal from 0, which also doesn't work.
Is there a way to get an older version restored locally? This is a rather pertinent extension in my campaign due to the realism rules we run, and considering the author hasn't updated this in over a year, I'd like to keep it working for as long as possible (The only reason I updated was because I bought some of the dice packs no less lmao).
Does exhaustion work in a new campaign without extensions? You can now apply exhaustion from the effects dialog now by the way.
There’s also some further support for exhaustion in the latest release https://www.fantasygrounds.com/filel...s_ruleset.html
The new exhaustion effects only seem to work on the 2024 ruleset. We are on Legacy. Exhaustion 3 for DIS on attacks works on the old set, but it does not work for ability/skill checks on Legacy. Still checking other things currently.
Edit: It seems switching to legacy broke the effect entirely? I'm genuinely confused at this point, as now even after restarting several times, the only time any DIS is applied is when it's legacy and with E: 3. I'm doing this on a new campaign, of course.
Edit 2: Creating 2 PCs under the legacy system, Exhaustion does not apply properly to skill rolls on PCs. It *does* work on NPCs. Exhaustion does give DISATK on both PCs and NPCs on level 3, but that aside, nothing.
Edit 3: Exhaustion on the Legacy system *DOES* work, but only when directly doing an ABILITY check - it does not work when rolling a skill.
Just pushed a fix for skill/initiative rolls not applying Exhaustion DIS in Legacy game mode. Please run a new Check for Updates.
Regards,
JPG
Absolutely peak response time! I appreciate the quick turnaround. Will there be any plans to implement the 50% max hp Reduction on Exhaust 4, or to drop max hp to 0 on 6? That's now the only reason this particular extension will stay on for now since you guys implemented all the other aspects of it. If not, that's cool too. I'm glad it's finally more fleshed out than it was previously.
That extension is retired. I'd be surprised if it didn't cause errors. No plans to implement Max HP part; but I am looking at helping fix another one that does called Life Ledger.
Regards,
JPG
Thanks Moon Wizard that would really be appreciated if you can get life ledger up and running again.