Not that has been reported. I doubt that it will work (since images are handled differently with FGU), but perhaps you'll try and let us know?
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My thanks for your response LordEntrails!
I will do that despite the time it entails.
And will return to tell the tale.
Oh my bad! I was referring to the BigFonts.ext. My eyes aren't so good...
Some of the large font extensions have been reported in the Playtest forum to work and others to not work. Note that fonts are currently in flux in FGU so something might work or look good today, but not after the next update.
I assume once things in FGU stabilize, their will be more definitive answers as well as possible new extensions to try.
I am currently troubleshooting this extension in FGU. There are some typos in the graphics_fonts.xml (,ttf instead of .ttf) which is a simple enough fix. It is, however, throwing ttf tag errors for the fgf entries. I have tried copying the fgf file to the extension from Core but it is still throwing the ttf tag errors. Any suggestions? Maybe just change the fgf tag to a ttf tag?
Nevermind, looked in Core and saw that fgf needs a subsequent ttf reference.
Mahalo for the Rubber Duck Debug!
OK last edit, found damned's referral to bgHurt's comma fixed version, my version also has the additional ttf reference for the fgf tag required in FGU.
I use it for live games. I love it! Big screen tv monitor behind the DM. I have one player with a laptop running player client, the party tells him what to do with their characters so I don’t have to. We roll real dice so I just enter in damage and effects after the rolls have been made. It works great! The combat tracker makes my life so easy!
It is packed up wrong. If you look inside the extension, you will see it is all plopped into a folder named BigFonts. All the junk in the big fonts folder should be in the root of the archive. unpack it, delete that folder, then add the stuff that lives in the BigFonts folder (without the folder itself)
So when you examine your new packed extension you will see:
Graphics (a folder)
extension.xml (a file)
[crap disregard, this has been resolved. I didn't see the following pages..]
I am a little late to the game here...
**for reference i downloaded the extension file from the head post of this thread.
after downloading the Big Fonts.ext i was receiving errors that it could not find "Candara,ttf" in multiple places
upon further inspection i noticed the comma in the font name.
some small digging and found that all the errors were in graphics_fonts.xml
i was able to fix it with a simple search and replace but for reference the lines were:
35,39,61,65,73,77,81,87,105
Edit::
There was another error with loading the bold-10.fgf for
reference-subtitle: 24
sheetlabel: 101
the error said that a ttf declaration was missing.
I dont know much about fonts or how they are all linked but i just inserted one of the other font lines and it works.
verified the extension works in FGU
Cheers,
Kal
I want to be able to use a second session as a digital map for in person games. Is this possible to hide everything but the map itself? Chat window, side bar, dice, player portraits etc. I mean everything but the map itself. Now I know you can just resize and drag the map over top of everything, but that still leaves the dice and it is not the best or cleanest option IMHO. I was just hoping there was some out of the box support for this.
Double checked to make sure I followed these directions correctly, but the BigFonts extension doesn't show up under the list of extensions available when loading my campaign. I also don't see any changes in game. I've attached an image of my packed extension. I don't know why it won't show up, maybe a recent patch to fantasy grounds unity is broken it.Attachment 39540
If anyone has any ideas on how to get to work, that would be cool.
duplicate removed
FGU has deprecated FGF fonts, so I needed to change this in any case. Simply replace <fgffile name="graphics/fonts/bold-10.fgf" /> with <ttf file="graphics/fonts/Candarab.ttf" name="Candara Bold" size="10"/> in both instances. Or use the attached version :)
So I'd just like some advice from peeps here.
Our group started using Fantasy Grounds while we were in lockdown but never really did as much as I hoped.
Just recently one of my players suggested we just start playing around a table again, face to face. We live on a small Island that has no lockdown now as we are almost completely Covid free.
I think that is what we will do but having used Fantasy Grounds Ultimate we appreciate the many cool things we can do with it, so we would like to play a hybrid game.
My plan is to host a local port game and either everyone brings a laptop or we run with the DM having a laptop and having two or maybe three laptops available and connect one of the laptops to our tv.
Alternatively we could run with two laptops, one DM laptop and one player laptop connected to our tv. The one player laptop would run each of the player characters.
Does anyone have any advice on what worked for them? Any obvious pitfalls we could avoid?
We will start with 1E/2E D&D and Cthulhu/Pulp Cthulhu games and probably expand into Traveller and more up to date versions of D&D later.
Also, at some point a player from mainland UK would prob like to join us as he was in our original group nearly 40 years ago. Is there a way I can run a local game but shoehorn someone in remotely?
Thanks in advance.
Lots of options, and depending upon how many computers you have access to etc you can try different things. Here's what I would do;
- 1 GM computer that just runs itself.
- 1 player view computer that you hook to your TV so everyone has a big visual reference. (If needed and the GM computer has enough CPU/RAM, then this can be a second instance of FG run by the GM).
- 1+ player control computers. This would own the various PCs and can be passed around to the players if you don't have one for each person.
Also, turn on Party Vision in the GM options, this way the big TV sees everything :)
As for your remote friend, as long as the GM has internet access, your remote player can connect it no problem. If you have the bandwidth, I suggest a 'room' web camera with something like Discord so he can see what everyone if up to, and he can have a camera so all of you can see what he's up to :)
Hi Velshandru!
Thank you for working on the text extension. I have downloaded the version you posted in post #178. However I am having no such luck with having it work. The extension is being read but not applied. (i.e. I can select it as an option to load, but it does not actually apply the larger font size to the FGU campaign.) Any help you can offer would be much appreciated! (I am not a technology savvy person....)
- Lady Archer
I don't even see where to put extensions or how to make them work, i just installed the unity demo for mac and there's only the 1 sub-folder for the updater...
Attachment 42836
You're looking in the wrong place. You don't want to be looking in the updater or the application directory. Instead, Launch FG, in the top corner is a folder icon. Click that and it will open the FG Data Folder. In there is a folder called extensions (and modules, and rulesets, and...), create it if it doesn't exist. Put your extensions in that folder then select them when you start a campaign.
Please understand;
- extensions = risk, they have the potential to break things and are only supported by the extension developer and not SmiteWorks
- Do not use more than one theme, or you should expect things to look bad/wrong
In short, if you don't know what an extension does, don't use it.
Attachment 43971
Thought you might like this. Got a second hand touch screen TV. It's on a pivot frame now, the photo was before that enhancement.
Absolutely agree. I have done it just like this at my tabletop when I was having in-person games. The players still get to roll all of their physical dice at the table as normal, but you as the DM can still use the combat tracker to input their damages manually. It is so much better than on a scrap of paper like I used to do before Fantasy Grounds! Also, on the DM side it still makes running monsters quick and easy for you. I suggest embracing the digital dice for attack rolls against your players and especially for things like rolling a ton of saving throws.
It's also great because I no longer need to find minis for everything, just use the artistic tokens -- it saves you money there! :)
Using the big fonts posted in #178. One thing I've noticed using this extension with FGU is this: The name of whoever is active in the combat tracker reverts to really small text. Not game breaking or anything but wondered if anyone else is experiencing this. Attachment 47218
All around the bigger text with smaller ui is working well regardless. Thanks!
Hi Ramza post that in the thread that contains your specific Big Fonts extension version (there are several).
1. I went to "open data folder".
2. I copied the .ext file into the extension folder.
3. I clicked on load sample 5e campaign.
4. Then I clicked on the "campaign details" and loaded the big font extension.
1. I went to "open data folder".
2. I copied the .ext file into the extension folder.
3. I clicked on load sample 5e campaign.
4. Then I clicked on the "campaign details" and loaded the big font extension.
5. I opened the sample 5E edition and it made the fonts just right on my laptop.
1. I went to "open data folder".
2. I copied the .ext file into the extension folder.
3. I clicked on load sample 5e campaign.
4. Then I clicked on the "campaign details" and loaded the big font extension.
I apologize and fell free to delete redundant posts. Thank you and just trying to help.
I like the program as a newb and just learning. Sorry. I am trying to convert my D&D friends here.
I would like to change my login name. I am not comfortable with it here.
email [email protected]
Was that app or attempt to be able to move the tokens or look at your character sheet via phone or tablet ever pushed forward. Trying to see different options for my players around the table...