And I have neither a 3.5E folder or CoreRPG folder, but I have pak files.
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And I have neither a 3.5E folder or CoreRPG folder, but I have pak files.
Cool, let me see if that's it!
Yep, Ability Damage was it. Thanks gentlebeings!
A new version of the Bestiary 2 OGL library module has been made available. Link in post #2 updated to point to thread: https://www.fantasygrounds.com/forum...y-2-OGL-Module
Anyone know which of these modules are for 3.5e and which are for pathfinder? I want to re-create my wilder in FG but it lacks the modules needed to do so easily.
Updates to Bestiary 3 (spells and creature info): https://www.fantasygrounds.com/forum...-creature-info
And a new Bestiary 4: https://www.fantasygrounds.com/forum...y-4-OGL-Module
Thanks Trenloe :)
v1.0 of the Paizo PRD NPC Codex is availabale at https://www.fantasygrounds.com/forum...Codex-(Module). Note that I did not include the Iconics, since they are available elsewhere on these forums, nor any of the appendices (animal companions, encounter groups).
I've downloaded them. First thank you for your hard work. I currently have them as zip files, and when I click on them it makes them into a movie clip. Which I can not view. If you could help me out by giving me some directions, and also which folder to put them in FG would be great.
Hey Thorun - for those that are ZIP files extract the MOD files.
In explorer address bar or in the windows search feature or in the windows run feature type: %appdata% and press enter. double click the Fantasy Grounds or Fantasy Grounds II folder and then modules. Stick them in there. You then need to Activate them from within Fantasy Grounds as normal.
Do *NOT* put them in the Fantasy Grounds II directory, this is no longer valid.
Your best way to get to the right directory is:
- Open Fantasy Grounds. On the first screen click the "Open data folder" icon in the top right (above the 3.0.8 version number).
- This opens Windows Explorer at the FG app data folder. Go into the modules directory.
- Copy your .MOD files into this directory. Note: the .MOD files will be tagged as video files in Windows (this is just because windows sees .MOD as an old video/audio file format) but if you try to open them they won't play, as they aren't video files they are Fantasy Grounds data modules.
You will then be able to activate these modules within Fantasy Grounds (for the ruleset they are designed for) - see this Wiki entry on module activation: https://www.fantasygrounds.com/wiki/index.php/Library
I worked it out with your help. Again, things like this help a new FG player / DM with saving a lot of time. I will get alot of use out of it. Thank you very much.
If you were the creator of any of these modules and you would like for them to be included in the core installation of Fantasy Grounds, please send a short email with a name of the mod file from this thread and your permission to [email protected].
We can probably save people the time to download and manually install by simply including a set of common data modules that contain only OGL material. Thanks.
Can I use these files on a Mac? or is there somewhere else I need to go to get them? Thanks
Trenloe, the ones that download as .xml files do I put those in the "modules folder" or in another folder? Thanks
The module ZIPs that have db.xml and definition.xml in their root directories are meant to be renamed to .mod (instead of .zip) and stored in the modules directory of FG's data folder.
In other words, a .mod file is simply a .zip renamed with a specific archive content.
Can you give an example of a file that downloads as .xml?
As far as I'm aware none of them directly download as XML files. As the FG forum doesn't allow uploading of attachments with .mod extension modules need to be packaged as .zip - some module developers just change the .mod extension to .zip, others zip the .mod up within a zip file. If the .mod is changed directly to .zip then when you open the ZIP file it will show the module XML files - I believe this is what Trueshots is referring to when he says the modules download as .xml files.
thebookofthedamed1-3 does for sure. its about hale and half for me. but I changed all the .xml to .mod and am getting ready to see if it worked, cross ur fingers :)
Again I'm not sure what all that means, but I just started changing the names around and adding the .mod. i hope it works
Don't change .xml to .mod that won't work.
What I was explaining above - you won't be downloading a .xml file directly, you'll be downloading a .zip file - this is true for all downloads in this thread, including the 3 book of the damned. Open the .zip file, if you see within the zipped file a .mod file then just extract that .mod file from the zipped file and put that in your FG \modules folder. If you see XML files when you open the zipped file (in the case of the book of the damned files), exit the zip application and just rename the base .zip file you downloaded to be .mod.
New (and awesome) Pathfinder Random Encounter Tables (FG rollable) with encounters and treasure parcels: https://www.fantasygrounds.com/forum...counter-Tables
From page 1 of this thread:
Could someone (Trenloe?) please clarify why there are two 'effects' modules above?
- 'Conditions and Effects' takes one to the 'Effects library' thread to acquire 'effects.zip', a .mod file in disguise (i.e., rename it to 'effects.mod' to use).
- '3.5e/Pathfinder Effects: Attachment 4322' is a direct attachment. The attachment is a zipfile containing a single entry, 'Effects.mod'.
The definition.xml files inside those .mods are identical:
While the common.xml files are nearly identical; and the differences that do exist are allCode:<?xml version="1.0" encoding="ISO-8859-1"?>
<root version="2.07">
<name>3.5 - Pathfinder Effects Library</name>
<ruleset>3.5E</ruleset>
<author>ArchAngel</author>
</root>
like the following example pairs:
Then, starting at item id-00033:
1: <label type="string">Climbing</label> 2: <label type="string">Climbing; GRANTCA</label> 1: <label type="string">Kneeling</label> 2: <label type="string">Kneeling; AC: -2 melee; AC: 2 ranged</label> 1: <label type="string">Running</label> 2: <label type="string">Running; GRANTCA</label>
<label type="string">Aid; ATK: 1 morale</label>
and for the next 600+ lines (until almost the very end) they are identical. Then there's a bit of discrepancy involving
1: Charge bonus and Charge penalty vs. 2: Charge
Sorry for all the detail, but I wanted you to know I had done my homework.
So, anyway, what's the story?
Thanks.
- s.west
p.s. While editing and previewing this post the above 'attachment', i.e. 'Effects.zip' shows up with its name. Then, when I post the thread, it becomes, 'Attachment 4322'. Puzzling to me, but, hopefully, not confusing to you.
The difference between the two is what Callum says in the first post you link. I'll remove the module by Blahness98 as this is no longer needed.
Thank you.
So... I decided to download some of the files I felt I needed, and I have what amounts to a few .zip files that refuse to change file type, especially when I rename the files in question. Anyone know what I'm doing wrong?
Also, yes, this is my first post here. I just needed some help with getting the program running right.
Welcome Xamusel. This is probably a windows setting. Often windows defaults to not showing you the file extension for common file types like zip.
In Windows Explorer you want to Uncheck Hide extensions for known file types or tick File Name Extensions in windows 8.
First, open the ZIp file - if it contains a .mod file just extract that into your <FG App Data>\modules directory. If it includes .XML files inside the ZIP file then rename the .zip file to .mod. If you're running Windows you may have to enable viewing extensions for known file types, some info here: https://www.pcadvisor.co.uk/how-to/s...le-extensions/
Thanks for the help... I'm getting to fixing it right now.
As a first time user of these modules, I was unsure which modules to get so I just got all of them - which was a mistake.
I wanted to help other first time users by letting them know my opinion here of what to grab:
Character Classes and Character Races by Nickademus42 - great work and solves some of the FG issues with character creation by providing links that you can drag/drop to your character for Race specific and class specific abilities. And the classes are very complete including Oracle, Ninja, Gunslinger, etc. These files also have the DOMAINS for Clerics, and other races.
Bestiary 2-4 - Love these because the monsters are at base level - which allows you to type in the library search - a monster and click each bestiary until you can find it. Very nice.
PFRPG Paizo Magic Items and Complete Paizo Spell lists are wonderful. I use them over all the others (PFRPG Magic Items, etc) because they have a list for "ALL Magic Items" or "All Spells" allowing me to just bring that list up - type it into search and there it is. The spell list shows even spells for Oracles and other Classes
The Equipment, Feats and Traits are also great for completing a new character but after its created - I never touch them. They seem to be about 90% complete - with a few of the newer feats, equipment, etc missing (all three need an update but for the most part - they are good).
I also grabbed some extras that I will probably not use much but it does complete my library:
Basic Familiars, Summonable Monsters, etc from Blackfoot -
Standard Conditions File
Advanced Races Guide by RTFallen
The PFRPG Magic Items is more complete than the Paizo Magic Items - so I have it as well but it doesn't contain a "All Magic Items" list which I felt made it harder to use.
PFRPG Basic Rules and PFRPG Advanced Rules - I don't use because I have it all covered above
PFRPG Spells I don't use over Nickademus42 files.
I grabbed the NPC Codex files but haven't used them yet.
So as I said - this is just my opinion but I thought it might help some of the newer users. Dulux has been using them longer so maybe he can jump in with his opinion as well.
Hope this helps
I am going to try to parse a Psionics SRD module ... is the best thing to use par5e with the 3.5 setting checked? Or are there other 3.5 parsers available too?