Functionality - Semantics
Printable View
The issue is the effect is going down.
Practical example:
I apply three effects to my target:
1; AC: -2
[1 ACTN]; 2; AC: -2
[1 ROLL]; 3; AC: -2
Now if I roll a single attack effect 2 & 3 get expanded and the target has -6 AC from effects, all good.
But if I re-apply the effects and go for a full attack 2 & 3 get expanded again and I do 1 attack against AC -6 and one against AC -2 (because the effects both expand).
In my opinion what should happen in the second example is both effects expand (because I did a roll as well as an action) but I should be doing 1 attack against AC -6 (all three effects) and one against AC -4 (effect 1 and 2) since effect 3 gets expanded after one roll but effect 2 after one action, which a Full Attack is.
The way it's set up currently there is no way to achive what I expect to happen with effects. A way to achive this without effects are modifiers, which do apply to both attacks of a full attack.
Hi there, as I posted earlier on the Discord channel:
After the update all characters have way to much skillpoints available and the mods are added onto the attribute scores. So the mods are added twice and the affected attributes are much to high.
Regards, Loco
Again, this goes back to our discussion about effects being handled with simultaneous rolls. Since the full attack rolls both attacks at the same time the effects might not being processed correctly. As this might be a flaw with the program's code and not ruleset. I would suggest in those situations, to not use the full attack and use the single full attack till I can sort if it's a ruleset bug or a program bug.
Pushed a hotfix for this issue. The only thing that may additionally be needed is to revert the ability scores to base + race + ability score increase and remove any mod additions. Adding a mod refactors the score without touching the score with my new code.
Just tested the hotfix, everything work fine now (appart from the external expansion bays, but it would take you more time :))
I'm now curious about the next task you will accomplish on the SFRPG ruleset
Another little thing : you add the computer modifier (for my example, Mk5 mononode) on tactical tab of sthe starship sheet. I tried the functionnality, toggled the box and tried an engineering (divert) action from tje engineer character sheet.
This indeed add a +5 modifier to the test, but only if i click on the "Any Check" box until it switch to "engineering". In it's basic state "Any Check" the modifier doesn't apply on rolls, but i'm not really sure how it is supposed to work. wouldn't it be simpler to apply the modifier to the next check when you toggle one use of the computer ?