Yes, the issue was fixed. Thanks for the quick responses!
/Honken
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I see in the last update automation for temp hp per turn was added via the SHIELDS effect? I looked in the wikis and see nothing to help expain how to use this. Can anyone provide some details?
Xargun
Today's release has expanded the SHIELDS effect functionality. Refer to the new SHIELDS entry in the PF2 Ruleset Effects Wiki Page here: https://fantasygroundsunity.atlassia...PFRPG2+Effects
I have not had a chance to play with this yet.. Does it remove the THP after the duration?
This is an awesome effect for Pathfinder/Starfinder 2e. Great Add!
Not to ask for even more when you are already doing so incredibly much, but is there any plan for functionality to apply a duration to temp HP? It comes up a lot for my barbarian players.
The issue is that the way temporary HP work in PF2/SF2 doesn't lend itself to using effects. Temporary HP are a one off application via the temp HP heal action, they're not effects. You can only have one source of temp HP active (make a decision which to use when the second source is applied) and so using effects with a duration, would still need some form of manual application/deletion to keep a reminder of temp HP duration. Maybe I could add an effect that clears temp HP when it expires - but the duration of that would have to be manually adjusted if a second source of temp HP was applied.
And... on a less serious note - tell your players of barbarian PCs that they're not playing "real" barbarians if they have temp HP left after one minute! :D
Hah! Well, unfortunately (for me) the reason they usually have temp HP left is that my players' dice luck is insane and they keep killing my NPCs before they barely get a turn! But I'll tell them that anyway. :P
Honestly, in my experience, stacking temp HP comes up pretty infrequently. Sources of temp HP outside of barbarians are rare in the first place, and most of my players instinctively avoid picking up multiple abilities that give temp HP because of how weird the stacking rules are. But I don't know how it is for other people.
Still, just having an effect that clears the temp HP would be amazing, because 90% of the time what I actually want is for any leftover temp HP to go away at the end of combat when I click the "clear temporary effects" button.