Yeah, I'm also having this issue. New campaign, I've set the year, era, time and added some events to the calendar. But I don't get a panel, even after restarting FG.
Printable View
It appears to be working fine for me now. Not sure what was up there.
many thx for this-seems to be working in pfsw (fwiw)...
I believe that clock adjuster is writing new story entries and I cant find a way to disable. such as "time" elvanna made a stealth check 20.
If I am incorrect I apologise , as I am trying to track down the mod causing this and finding way to disable.
after a session I open up the story entry andsee 10 "New story entries".
I think there is a way to turn off those time-stamps in the general Options area. (Not in my computer right now).
what are the options that show up on the player side? players ask me about them, and I do. not know what they are or what they do... thx
Good Day masDsinfo :)
I do not believe the players see the clock on their screens at all. They will see a time update in the chat window when you progress the time. You should be able to test this by logging into your own game (Either on localhost or joining your own cloud connection) to verify. :)
Howdy,
I remember scanning through here and seeing that the original Author rarely updated the extension ? or am I mistaking?
I also remember seeing custom builds of the ext. uploaded inline on the thread, or linked to GIT.
IF there is a newer version, which I need to manually install, could someone point me to where I can get my hands on it.
Also, for the life of me, I cannot find a list of what the options do.
Most are self-explanatory, but there are a few that are questionable to me, such as action/chat logging and time round manger mode <quick/full process>
Lastly, and possible unrelated to this extension, but still in the realm of action logging...
I'd like the log to record hit rolls, actions, ect. But nothing I've ever turned on in 5e seems to keep those as part of the log inside the calendars logs. *Image attached*
Thank you.Attachment 56073