It's not. That's an interesting rule to be made aware of.
I'll think about how to best track that in the UI.
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Good to know. I tried joining their discord server (since that seems to be the only place to chat about their stuff), but they have their permissions set to not let me change my name and they also require me to change my name to post... so I can't chat with them lol
Hi there,
I found a compatibility issue regarding Mirror Image Handler.
Only have the most recent versions of Remove Effect Tag, Mirror Image Handler and Ammunition Manager installed (forge).
If Remove Effect Tag and either Mirror Image Handler or Ammunition Manager are loaded everything works fine. Tested with only those active.
If all three are loaded rolling a ranged attack causes the following error:
[ERROR] Script execution error: [string "FG-Ammunition-Manager:..ager_ammunition.lua"]:230: attempt to index local 'rRoll' (a nil value)
I'll use the ammo manager for now, but it would be nice if this conflict could be resolved.
Either way, I wish you a very nice day.
Hi! Can you clarify which ruleset you're running?
If it's Pathfinder, there is a new version of the Remove Effect thread which is easy to miss: https://www.fantasygrounds.com/forum...oval-Extension
Thanks! I found the issue!
The Mirror Image Handler hasn't been updated to support the new format of onPostAttackResolve that was introduced last summer.
I have posted about it in darrenan's thread.
EDIT: Fixed!
Edit: I see now. It is only tracking misses. Maybe that is intentional as I see on the forge page: "Ranged attacks that miss will now increment a per-ammo-type counter. " Since my test had hits it was not counting them. Of course the 5e rules from the players handbook indicates that all shots count as recoverable.
"Weapon Properties.
Many weapons have special properties related to their use, as shown in the Weapons table. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield."
So tracking only the misses is not optimal. Would there be a way to have an option to track all shots and not just misses?
Thanks!
Ok. Thanks. I do have a version from 1/2/23 that works the way I described but I assumed you may have changed the behavior based on the magic arrow discussion. Which, I would love to have a way to address as well :)
Not sure what is going on but it is working now. I did see a CoreRPG.dat update come through. I am not sure if it is related.