Does your version work when players move their tokens? Does it have the same restrictions as Kent's? Namely, if I recall, token locking must be off? And, most importantly, works with Unity?
Printable View
Is this working with lighting, I have two characters that loose sight when the auras drop - one is the paladin - they are the only characters that require a torch (no dark vision)
clicking on their token has no effect, however making the non-paladin active player in the combat tracker does restore their sight.
Now that there aren't excessive messages going to chat, is there any desire to keep the option to hide chat messages based on faction?
It would reduce the code size a bunch to remove this, but if it's still being used then it should stay.
Thanks for that clarification; I will look into why this is happening
I don't need that option.
About the lighting issue. It might be related to the bug reported here: https://www.fantasygrounds.com/forum...yer-don-t-work
I think this may be the cause as when I was briefly looking at the problem this morning I was able to replicate the same problems without the extension. That said it seems like Aura Effects is exacerbating this problem as effects are potentially being applied/removed as part of normal movement.
Reading through that chain looks exactly like what the issue is - I agree the adding/removing the auras effects is just causing it to show up more... It only seemed to affect the players that were getting lighting from an effect - If they had it defined in their senses it was working great.
There were a couple work arounds noted - I observed another last night - will be testing it more tonight...
1 - Reshare the map - Players effect vision (torch) back on for the PCs
2 - Click on the "Friendly Faction" on the CT - Player effect vision (torch) back on for the PCs
3 - Make the affected character the "current active player" on the CT - Player effect vision (torch) back on for the PCs
I had two players relying on the Torch effect from the effects button (top right buttons) - they appeared to be the only players affected - when it fixed one it appeared to fix both...