Oooh ooh I wonder what ruleset that is? Could it be 13th age? Or perhaps CoC 7th? The possibilities are positively titillating.
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Having issues across my campaigns that if players are in the combat tracker when people join, they are visible and work correctly, but any new players added to the tracker as friendly are invisible to people already connected. Turning them to enemies reveals them, but returning them to friendly doesn't change how they appear (they still show as enemy)
5th edition ruleset that is
Tested again, no extentions, new campaign and recreated.
Can we get the Modules list, where we turn on/off modules to sort (maybe optionally) as their module type like the Library does? Core Books, Adventures, etc. I have an awful long list of modules available.
I watched the video on the new version. I can't tell you how stoked I am about it. It's been too long. :)
Is there a discussion somewhere about the "foldering" system of the modules and how the updates are changing?
I have the Complete D&D Bundle, so as we have noted, updating both Wizards and Steam content is excruciating. Part of that is because all of the modules are merged into a single huge file. When you do an update, the file is regenerated (apparently) even if there are no changes. This causes you to need nearly 2GB to even do an update as well as the time to physical recopy the file into the new one. How is the new update engine different?
Will this change also help out on the FG Initial load time and/or Campaign load times? Will this or some other changes help out on the client load time when people join your game? If this has already been discussed in relation to 3.2, please point me to it.
Thanks!
Has anyone noticed the color of enemies in the combat for trackers is almost green now?
https://puu.sh/rvCXN/ce8fa39757.png
This is only for players connected, for the GM, it remains the normal red as pictured
https://puu.sh/rvDBt/10593e7669.png