At the risk of spamming everyone watching this thread, I'm sure we all wish you a great birthday and a great game kickoff. If you need any extension recommendations for your game... haha... I'm sure you know people. Have a blast!
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Sooo, finally a compatibility update with the newest version of FGU! :) I also added a code provided by ryan/rhagelstrom for compatibility with his turbo extension :) (sorry for the delay about the latter, I totally forgot that one)
Two small hotfixes :) (for StrainInjury an extra hotfix)
Just a heads-up: Currently there is an incompatibility with the extension CoreRPG Combat Highlighter. It causes an error when opening the CT with PCs for the first time or when adding PCs :) I think it does not cause any harm and one can ignore it, but I hope I will be able to resolve this issue by looking into the Combat Highlighter extension
We saw the error window popping up. I noticed it shows this line:
[1/21/2024 11:00:14 AM] [ERROR] Script execution error: [string "3.5E:ct/scripts/ct_entry.lua"]:33: attempt to index global 'nonlethal' (a nil value)
Once for each character pre-loaded in the party sheet. I hope that helps.
Looks like the issue does impact game play - but only with both extensions loaded. When Combat Highlighter is active, damage is not being added to a target token's damage fields (strain or injury). Also, the damage indicators (dying, dead, moderate, heavy, etc.) are not showing on the map tokens.
When you open the game back up after disabling C.H., all the correct damage indicators and hit point damage shows.
I hope that helps!
So, I just uploaded a new version which should hopefully be compatible with the Combat Highlighter again :)
Sooo, finally the StrainInjury extension is updated! Now the extended automation extensions and the StrainInjury variants are hopefully compatible with FG again, thanks a lot for your patience :)
Sorry for the long waiting period, was a bad timing that I was on long holidays while the stuff with the patch was tested and then rolled out :D Then writing applications and so on
Thanks to mattekure for his help with the toolbar, and to Moon Wizard for a sample code regarding the toolbar :) Also thanks to Soxmax for (dis)advantage effects for skills which I will soon explain here (but right now I am hurrying to bed)
Thank you for the update Kel!
Hello Kel, I hope all is well. Question on the forum posts for your extensions... On January 20th, you posted the above '...newest version of FGU!'. But the first post of this thread says "This is for FG Classic!..."
Not nit-picking, just trying to understand which forum I should be looking at for the FGU version.
On a related note, perhaps you can add an "Updated On X/XX/2024" to the beginning of the first posts like this one:
https://www.fantasygrounds.com/forum...m-s-extensions
That would make it easier to know when you make an update to that thread since the post date still shows 2019.
Either way, thank you again for the work that goes into making this awesome extension! -Rob
Extensions are now updated and hopefully compatible with everything again :) (except maybe with the extra stat to saves extension? I still have to check that explicitly :) )
Also: The AoO chat message about exceeding and reaching the number of AoOs is now hidden if the GM's rolls are hidden :)
Just pushed a new version, incorporating the recent hotfix of SW :)
A new version of StrainInjury is uploaded :) Now there should be no errors anymore when opening the CT, thanks for the patience :)
I just realized in my campaign today that there is still an error regarding the CT, but on the players' side :) I accidentally only fixed the error for the DM; I try to push a fix hopefully in the next days :)
Pushed a new version, now everything compatible again, I hope :) I also fixed some other issues, see the extended automation thread :)
Thanks for the patience :)
New versions for StrainInjury:
There were aesthetic incompatibilities once advanced character sheet was loaded and at least one of the following: Live HP, Malady Tracker, and Drain/Perm Bonusses. Now that is hopefully fixed, that was quite a mess :D
Thanks, Kel! I really appreciate all the work you put into your (and others') extensions!!
A new version with new additions just got uploaded :) See the main thread :)
New version :)
Fixed an error when attacking someone with regeneration in 3.5e using StrainInjury.
Improved the nodex construction to account more effects on the defender which cause a loss of dexterity on AC.