Looking forward to playing with these tonight ;)
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Is it possible to use a function on sName value perhaps? Sorta like how it works for the record search items...
Here is what I've got for one sName using the new group list.
Like this one, where the value is a function to get the sphere value split.Code:table.insert(rList.aColumns, { sName = "name", sType = "string", sHeading = "Name", nWidth=200, nSortOrder=1 });
Just a thought, I can think of several uses for me but might just be me.Code:["Sphere"] = { sField = "sphere", fGetValue = getSpellSphereValue },
SavageWorlds ruleset related updates
- [BUG] Ganging Up bonuswas not calculated correctly in all cases. Fixed
Deadlands: Reloaded related updates
- [BUG] Toggle defense button was not accessable in combat tracker entry. Fixed
https://puu.sh/xdLSH/6d52542b67.jpg
Is this ENCOUNTER and other durations showing in square brackets new? It's pretty shockingly bad if it is. Having multiple effects that last a while end up with an effects bar that looks fairly hefty and crowded and difficult to read. Is it possible to have it either toggleable on/off, or at leas amended to have the same 3-4 digit descriptor that the options itself give? https://puu.sh/xdLYV/08336ab91e.jpg
4e Ruleset
When distributing multiples of an item such as https://puu.sh/xjAk5/cdaa541fd3.jpg to a player via the assignment feature, only one of the items shows in the inventory, despite the output reading as multiples. https://puu.sh/xjAkT/057b82af24.jpg
shows https://puu.sh/xjAl7/335349e78e.jpg
Also: Whether or not it's new with the new whispering, or existing, cannot drag whispers chat output into notes. Bit annoying when giving people info dumps for their own personal char/background/rolls.
Your paging was inadequate :)
https://www.fantasygrounds.com/forum...l=1#post348032
@spite,
It just worked correctly for me. Are you running any extensions other than the wood theme?
I'll look into the whisper dragging.
JPG
@spite,
Just tested dragging whispers and story text into a player note without any issues. Can you provide me steps to recreate?
I tried in both PFRPG (shown below) and 4E.
Thanks,
JPG
RE: Whispers: No extensions (I even turned off wood theme) BUT it is an existing campaign from live version? Did you (the GM) drag it or is that the player client? The player client is the one having issues for me.
RE: Item distribution: Just tried to recreate this in a tester campaign but it works. Seems to be happening only in the live-previous campaign too. Not sure what's causing it, but will try again later today.
SavageWorlds ruleset related updates
- [Feature] Host can browse remaining cards from decks. Access by right clicking on Card deck tool
- [Feature] New option to define how many Joker cards are in the deck (options: 0, 1, 2, 4)
- [Feature] Number of attacks can be set with right click menu
- [Bug] Modifierstack did not affect pending damage entries. Fixed
- [Dev] Maximum trait die acing count can be defined
Deadlands: Reloaded related updates
- [Module] Attack type and range added to Marshel's Handbook NPCs
SavageWorlds ruleset related updated
- [Feature] Dramatic Tasks tracker feature added to CT
Updates
- [CoreRPG+] Added note to campaign setup wizard regarding access to purchased data.
- [5E/4E/PFRPG/3.5E/d20M] Healthy condition check option added to IF and IFT clauses for effects.
- [5E] When damage applied by spell after successful save for half damage by target, the target will be untargeted to support follow-on effects due to failed saves.
- [5E] Added faerie fire spell parsing exception handling.
- [PFRPG/3.5E] Magic immunity now translates to "IMMUNE: spell" effect.
- [PFRPG/3.5E] Hardness # now translates to "DR: # all; RESIST: # all" effect.
- [4E] Adjusted effect expiration summary in CT.
- [CoreRPG+] Whispers were not able to be dragged to text fields. Fixed.
- [CONVERTER][PFRPG/3.5E/SW] Descriptions with ampersands would cause a conversion error. Fixed.
- [5E] Item forge button missing. Fixed.
- [5E] Weight for items in DLC modules would not display in item detail windows when using official 5E theme. Fixed.
JPG
Moon, I just updated and that silly update button is stuck lit up
You may have updated mid-stream. Is it still lit up after you update again?
Edit: Nvm, I know what's happening, give me a bit.
JPG
Can you try it now?
Thanks,
JPG
i guess i should be more patient :p it works
https://puu.sh/xsKAy/39bbdc1029.jpg
I'm getting nothing. :/
I just updated and now I have no hot bar or the windows toolbar
I'm having an issue on a Mac installation (using the MacOS installer from FG). When I start up, the initial window is a small window (as normal). When I scale it to fit my screen, the modifier box section stays in it's original placement when the window was smaller. I've attached screen shots. This is using the most recent update (9/6/17). I experienced this with the last update as well.
@Trenloe,
The hardness special quality actually already adds "DR: # adamantine; RESIST: # all" if hardness <= 20. I just need to update the notes.
@Wookiee420,
Thanks for reporting right away. I was able to do a quick patch to fix and keep it happening for others.
@spite,
Are you sure that your security software isn't intercepting the link? Sometimes, Internet filtering software automatically blocks any HTTP requests containing .exe.
@jab112,
What is your Windows desktop configuration? Laptop or desktop? Multiple monitors? What are the resolutions of your monitors? Are you using any display scaling? (i.e. changing size of text/apps/etc.) Is FG running on primary or secondary monitor?
The new version attempts to maximize correctly in a multiple monitor situation as well as save the last window position, but it's apparently a pretty hard nut to crack. I haven't been able to figure out which configurations cause the issue. I'm considering rolling back this feature, since it has issues on certain configurations.
@ll00ll00ll00ll,
On the hot key bar off the bottom. Maximizing the FG window has never worked correctly on the Mac client. Something to do with the "work area" information returned by the Mac emulation wrapper. You have to restore the window, and drag to the dimensions you want.
On the chat window and modifier box position. The v3.3.2 FG client remembers the last position of the desktop panels from your last session, and restores them. Did you unlock and move the desktop panels at all in your previous session? The panels should default to their original relative positions unless they have been moved.
Regards,
JPG
My current plan is to release v3.3.2 early in the week on Sep. 18. So, please start the process of reviewing extensions for the new version and verifying compatibility.
Thanks,
JPG
No good... couldn't get this to work. I've enabled the "Use Mac Driver Instead of X11". I've re-installed the entire application, I've re-updated my data directory. Still same results. Are any other Mac users experiencing the same thing?
I'm using a desktop configuration, Just one monitor, the resolution is 1360 x 768 in landscape mode, No display scaling. I hope this will help you.
Not sure what was stopping it before but it worked today updating.
Just posted small update to client to better handle displays down to 1024x768. This should fix most of the hot bar chopping off issues, unless your display is smaller than that.
Please let me know.
Regards,
JPG
Are you setting fg to cover the windows toolbar?
The minimum size for the FG window is 1024x768. So, you will need to have the taskbar auto-hide or be placed on the side to avoid any task bar overlap. I tested this on my laptop at 1360x768.
Regards,
JPG
Thanks for the information
First time I've loaded up the test channel and let me say nice job on the Campaign Setup window. Very friendly and nicely done.
Attachment 20410
Just pushed a couple minor updates to Paizo theme that comes with Pathfinder Core Rules. (Thanks to Zeus.)
Regards,
JPG
SavageWorlds related updated
SavageWorlds ruleset
- [Feature] Attack results in CT entries
Rippers Resurrected
- [Improvement] Lodge modifier was editable even if record was locked
- [Module] Broken NPC data. Fixed
Rippers
- [Module] Broken NPC data. Fixed
Lankhmar
- [Improvement] Launch message updated
War of the Dead
- [Dev] Slow, shambler initiative handler updated
Nemezis
- [Bug] Script warning in implant inventory list. Fixed
Also minor updates and re-packaging to following products:
- Hellfrost
- Interface Zero
- Science Fiction Companion