Unpacked rulesets get used before packed ones. When you run an update it only updates packed rulesets.
If you have an unpacked 3.1.7 ruleset you wont get 3.2.0 stuff.
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Unpacked rulesets get used before packed ones. When you run an update it only updates packed rulesets.
If you have an unpacked 3.1.7 ruleset you wont get 3.2.0 stuff.
Resolved! Thanks Moon!
Thank you for the explanation. I can understand the limitation. What would help would be as well a 'sort header' functionality between record entries and group section names on the right hand side one can choose from, too.Quote:
Originally Posted by Moon Wizard;297961[B
Hey guys, I've been having issues with the Items list for 5th Edition, namely that it would load very slowly, and crash completely if I used the drop down menu. However, I've discovered that it has something to do with the 5th Edition Theme that comes with the Player's Handbook. Is there a reasoning behind this? It works fine with the default FG theme.
Edit: I love the update, by the way. I haven't had issues with it outside of the Items tab.
Also welcome to the forums!
Option question. Has anyone figured out if the auto-center map new option works for the GM AND the Player? Meaning, if I turn on as the GM, will the players maps auto center during each turn? The reason I ask is I usually do not have the option Turn: Skip hidden actor turned on as I don't want to automatically skip a MOB that I might spring on the players. However, if I have the auto-center turned on and Turn: Skip hidden actor turned off, then my map auto-centers on the hidden creature. Also, I suspect it will work this way for creatures hidden under the mask.
I'm just trying to determine if I want the auto-center turned on if it might tip off my players where hidden creatures are. I love the release! Very cool stuff, just trying to figure it all out.
I've had a poke around and it is being cause be an incorrect argument in a function call. In the file:
- 3.E.pak/scripts/manager_action_skill.lua
This line needs to be changed toCode:Line 48 - _,bUntrained = CharManager.getSkillValue(v, sSkillLookup, sSubSkill);
Code:Line 48 - _,bUntrained = CharManager.getSkillValue(rActor, sSkillLookup, sSubSkill);
Anyone gut a link or short cut to some info on using teh Manual dice roll option?
This video https://www.twitch.tv/fantasygrounds/v/87268619 on twitch shows it. Just skip forward to about 33:00. This was during beta so there may be some differences.
Auto centre is an option for both DM and player. However they are separate entities. So whilst the DM will autocentre when he clicks next turn on the CT it only does so for him only. Autocentre will only work for the individual player and centre on his character - nothing else. Hidden or invisible NPCs will be skipped and won't be autocentred.
(And I worked that out by doing what Trenloe suggests - while he was writing his post of course)
OK, last hot fix to resolve apparent hang when using Wizards theme with 5E and using the category drop down. I'm going to move everything else to a quick cycle patch release. (v3.2.1)
Thanks,
JPG
Spotted an issue with that:
[5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
If you have the EXHAUSTION:1 condition, your initiative check is not modified by a disadvantage.
I'm still relatively inexperienced but 3.2 looks good.
Can I get a translation on this one?Quote:
[5E] Racial ability score increase traits will handle racial ability reductions.
Some of the new races coming into play for 5E get racial reductions of ability scores, not just increases. I don't remember whether it was official material or third party material, but the ability parsing code was updated to handle the decreases as well.
Regards,
JPG
Greetings,
I'm just now seeing the update. My group's next session is on Saturday, so I'm not willing to experiment prior to that. Following Saturday, I will have 2 weeks to prepare, and get ready with 3.2. So, I will not allow my FG to update, and I will, preemptively, tell my players to not update, until after our Saturday session.
Based on that, I have a couple of questions
I have read the entire thread up until this point. Am I correct that there is no change to the internal format/xml of Campaign modules? In other words, will the module I have been developing on 3.1 work, unchanged, on 3.2?
And, if one of my players inadvertently updates to 3.2, will that create a problem for them? And, in that case, will there be any way to downgrade?
I'm really looking forward to getting to know the new FG!
Thanks.
- s.west
swest,
There is no way to downgrade versions, so definitely contact them early.
The module formats have not changed. That said, you may have to change the XML structure of your modules to get them to embed in the master campaign lists, depending on the ruleset. See this developer wiki article:
https://www.fantasygrounds.com/wiki/...Best_Practices
Regards,
JPG
I've done this a few times in the past; it's never worked. Players see a red button and mindlessly push it, even if you told them not to update.
When the second decimal of the FG version changes (the 1 to 2 in FG 3.1.6 -> FG 3.2.0), no clients of a higher or lower second decimal may connect. So if they update to 3.2.* and you are running 3.1.* FG will literally tell them they cannot connect to your server and cease running. They will not be able to play until you update
The minimum image width needs to be nuked from orbit.
Other than that, seems cool so far. Nice work.
Likewise. Updated screenie sent to Support. Trying to create a new CoreRPG campaign with no extensions works, but goes back to:
Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (Organisations/XMLFiles/xOrganisationsWindowClasses.xml)
Script Error: [string "scripts/manager_library.lua"]:50: attempt to call field 'addLibraryDockShortcut' (a nil value)
Script Error: [string "scripts/data_desktop.lua"]:38: attempt to call field 'registerStackShortcuts' (a nil value)
if I load the DOE extensions, leaving me with that same blank screen other than the Locations tab. I suspect we can conclude that the DOE extensions require an update. :cry:
All of the DOE extensions have been updated for v3.2.0. *Always* check for updated versions of the extensions you use if you have any issues when running with extensions.
No need to cry. There's a simple solution for you here - go to the relevant extensions threads and download the updated extension. :)
Done. I also am running on a Mac, in my case in a previously working bottle under PlayOnMac. Castles & Crusades, CoreRPG and Fate Core all throw errors and drop me into a campaign screen with only the usual topmost icons (from combat tracker to effects) "Characters", "Tokens", "Library" showing if I turn extensions off — same as Asgurgolas — and only a Locations icon if I switch my DOE extensions back on.
FWIW 5E, Classic Traveller, Dresden Files, & Savage Worlds campaigns all load fine while AFF2E & Foundation are unable to load their rulesets (base.xml) and offer to reload my data : looping on "yes", crashing on 'no".
I was chasing after the basic functionality before doing that :p
Some joy, I now come up with the topmost icons (from combat tracker to effects) + Locations, Characters, Tokens, & Library regardless of whether my DOE extensions are active. I don't have any Organizations links available yet since I don't have any Story or NPC icons up to access them from.Quote:
No need to cry. There's a simple solution for you here - go to the relevant extensions threads and download the updated extension. :)
While waiting for that basic functionality to return, I'll check my other extensions for updates... :)
So the last couple of days FG has said that there has been an update. Has there been some backend updating, or has there been frontend updating that hasn't made it to the change log?
We had a few hotfixes that were pushed to correct things that were not working fully as intended. Now that those are in place, the next releases probably won't land until 3.2.1. That version will probably be relatively quick though.
Ah right on. I didn't think I was going crazy, but, my wife might disagree with me.
Can't seem to install this latest 3.2 update. I just get an ERROR: Getpackage Files:
https://imgur.com/a/YI7dv
Is this a known issue on Mac?
I also saw this thread so know i'm not alone.
https://www.fantasygrounds.com/forum...ter-new-update
Cheers
Noely
I'm liking the ease of finding things across multiple modules now.
One feature seems to not be working. Dragging a result or text back onto the chat window no long reposts it. For example, a player rolls a skill check into the 'Dice Tower', and cannot see the result. I sometimes like to share the result, and could just grab and drag it back to the chat window to show the result. That no longer happens.