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  1. #141
    [5E] Racial ability score increase traits will handle racial ability reductions.
    Can I get a translation on this one?

  2. #142
    Some of the new races coming into play for 5E get racial reductions of ability scores, not just increases. I don't remember whether it was official material or third party material, but the ability parsing code was updated to handle the decreases as well.

    Regards,
    JPG

  3. #143
    Greetings,

    I'm just now seeing the update. My group's next session is on Saturday, so I'm not willing to experiment prior to that. Following Saturday, I will have 2 weeks to prepare, and get ready with 3.2. So, I will not allow my FG to update, and I will, preemptively, tell my players to not update, until after our Saturday session.

    Based on that, I have a couple of questions

    I have read the entire thread up until this point. Am I correct that there is no change to the internal format/xml of Campaign modules? In other words, will the module I have been developing on 3.1 work, unchanged, on 3.2?

    And, if one of my players inadvertently updates to 3.2, will that create a problem for them? And, in that case, will there be any way to downgrade?

    I'm really looking forward to getting to know the new FG!

    Thanks.

    - s.west

  4. #144
    swest,

    There is no way to downgrade versions, so definitely contact them early.

    The module formats have not changed. That said, you may have to change the XML structure of your modules to get them to embed in the master campaign lists, depending on the ruleset. See this developer wiki article:
    https://www.fantasygrounds.com/wiki/...Best_Practices

    Regards,
    JPG

  5. #145
    Quote Originally Posted by swest View Post
    So, I will not allow my FG to update, and I will, preemptively, tell my players to not update, until after our Saturday session.
    I've done this a few times in the past; it's never worked. Players see a red button and mindlessly push it, even if you told them not to update.

    Quote Originally Posted by swest View Post
    And, if one of my players inadvertently updates to 3.2, will that create a problem for them?
    When the second decimal of the FG version changes (the 1 to 2 in FG 3.1.6 -> FG 3.2.0), no clients of a higher or lower second decimal may connect. So if they update to 3.2.* and you are running 3.1.* FG will literally tell them they cannot connect to your server and cease running. They will not be able to play until you update
    Last edited by Nickademus; November 4th, 2016 at 01:10.
    I never claimed to be sane. Besides, it's more fun this way.

  6. #146
    The minimum image width needs to be nuked from orbit.

    Other than that, seems cool so far. Nice work.
    A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.

  7. #147
    Quote Originally Posted by Gwaihir Scout View Post
    The minimum image width needs to be nuked from orbit.
    It's not one of my favorite things, either
    Dulux-Oz

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  8. #148
    Likewise. Updated screenie sent to Support. Trying to create a new CoreRPG campaign with no extensions works, but goes back to:

    Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (Organisations/XMLFiles/xOrganisationsWindowClasses.xml)
    Script Error: [string "scripts/manager_library.lua"]:50: attempt to call field 'addLibraryDockShortcut' (a nil value)
    Script Error: [string "scripts/data_desktop.lua"]:38: attempt to call field 'registerStackShortcuts' (a nil value)


    if I load the DOE extensions, leaving me with that same blank screen other than the Locations tab. I suspect we can conclude that the DOE extensions require an update.

  9. #149
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    Quote Originally Posted by velshandru View Post
    Likewise. Updated screenie sent to Support. Trying to create a new CoreRPG campaign with no extensions works, but goes back to:

    Ruleset Error: windowclass: Defined with a merge attribute, but the name attribute (npclist) does not match an existing windowclass. Skipped. File (Organisations/XMLFiles/xOrganisationsWindowClasses.xml)
    Script Error: [string "scripts/manager_library.lua"]:50: attempt to call field 'addLibraryDockShortcut' (a nil value)
    Script Error: [string "scripts/data_desktop.lua"]:38: attempt to call field 'registerStackShortcuts' (a nil value)


    if I load the DOE extensions, leaving me with that same blank screen other than the Locations tab. I suspect we can conclude that the DOE extensions require an update.
    All of the DOE extensions have been updated for v3.2.0. *Always* check for updated versions of the extensions you use if you have any issues when running with extensions.

    No need to cry. There's a simple solution for you here - go to the relevant extensions threads and download the updated extension.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #150
    Quote Originally Posted by ddavison View Post
    Double check the following items:
    1. Launch FG and click Settings. re-enter your username and confirm your password. Also check that your license key is entered and still active if you have a subscription. Re-run an update.
    2. Inside your campaign, go into Modules and then Library and see if they show up there for activation

    If they don't please send a screenshot of the following to [email protected] and we can help.
    1. FG Launch screen
    2. FG Settings screen
    3. Library > Modules screen
    Done. I also am running on a Mac, in my case in a previously working bottle under PlayOnMac. Castles & Crusades, CoreRPG and Fate Core all throw errors and drop me into a campaign screen with only the usual topmost icons (from combat tracker to effects) "Characters", "Tokens", "Library" showing if I turn extensions off — same as Asgurgolas — and only a Locations icon if I switch my DOE extensions back on.

    FWIW 5E, Classic Traveller, Dresden Files, & Savage Worlds campaigns all load fine while AFF2E & Foundation are unable to load their rulesets (base.xml) and offer to reload my data : looping on "yes", crashing on 'no".

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