Haha. I didn't even see the button at the top :)
Printable View
Haha. I didn't even see the button at the top :)
Tokens can really be used with any game system. Just like mini's at the table.
That is probably the cause.
Yes, the search button on the expanded form is the one you want to use -- or just hit Enter when your focus is in that section.
Nylanfs is correct, tokens and map products are marked as being compatible with all rulesets, so they show up at the bottom of the search results no matter what else is selected. We did this specifically because people thought that there were never any tokens or map packs available for their chosen ruleset.
Great News. Any estimate when this will be available?
We still don't have an estimate yet. John and Carl have been working hard on it since Carl first joined in October. The focus has been on all the boring, back-end stuff -- but that stuff is the most important to get right. I think we are finally reaching the point where we'll start to see more visible changes going forward.
Soon(tm)?
I am still building in the old Tabletop Connect Software to keep form getting rusty.
Here is a link to my Youtube page with samples
Yeah nice job Gherrion!
Hi there !
Quick question here : will it be possible in FG unity, to have an embedded media player to share videos (and/or webcam) with player(s) ?
Goal of this : being able, in modern or futuristic style, to show a communication with a NPC, a security cam recording, etc.
@lochost, SmiteWorks has stated that the initial Unity release is intending to have the same functionality as the production/current version does (or will at the time of Unity release). After that, Unity is a more capable platform and their are numerous capabilities that will be added, but nothing specific has been committed to. I believe this idea is already been requested on Idea Informer, and you can vote for it there; https://fg2app.idea.informer.com/
I'll take a look ! Thank you !
:-)
Wow awesome work! Things are just on the up and up :)
I hope FG Unity is coming soon and that the functionality improvement will be as big of an upgrade as we hope. Tabletop Simulator just announced that VR support is live.
https://steamcommunity.com/games/Tab...72631011205420
I just can't with Tabletop Simulator.
I think that everything that has been happening lately in the world of D&D (Wizards of the Coast) see Meltdown on there site and Doug being present is pretty awesome stuff. With the future of Fantasy Grounds coming I hope the feel of playing with the books will still be present. To have the 3d is cool but to feel like your your playing on a map straight out of the module as we are now ..is like laying the printed map out in front of the players. .which to me is pretty fraking cool! Add lighting effects and a dynamic fog of war and ouuuuu lala. Sweet potatoes indeed.
Cheers to things to come
Hi there !
It's been said somewhere (in this thread if I remember well) that a beta version of the FGUnity was to be released around Q4 of this year ? Any news about the work in progress ?
No Unity release this quarter or even this year. No definite information on a release. More in this thread
Thanks for the quick answer ! I've subscribed to the thread now.
I know how it can be boring for you guys, to receieve alle these "any news ?" kind of messages, sorry for bothering. But I really can't wait to put my hands on FGU; il like so much FG (and play with it once to twice a week), that I'm really impatient to "open the package" as a kind on christmas eve ;-)
Thanks for the job done !
I've been trying to find a virtual tabletop that would fit my needs more than what I use now. After checking out FG I found it didn't fit my needs but I ran across Tabletop Connect which did (and that it was swallowed by Smiteworks). The ease of which you could create a character sheet ontop of a image was amazing. The 3d maps/etc are a plus.
So I'm curious, how much of Tabletop Connect will be in this new version of FG and how much of Fantasy Grounds? The former being easier to use compared to the latter IMO.
Is there a release schedule of any sort for the upcoming version or at least a feature list that you expect to have when it is released? Will users that purchased (not subscribers) FG now need to purchase upgrades for the new version?
We generally don't announce features until they are almost complete. In this way, we want people to be happy with the solution we have now vs. what we might build in the future. We are continuously adding new features on the current version, as well as working on a re-architected solution in the background (referred to as FGU or Fantasy Grounds Unity) that will allow improvements in some areas that are not possible with the current version. We have not committed to any new features in FGU, though we have some ones internally identified for potential inclusion. We are hoping to have a release later this year for FGU, but no firm timelines yet.
Regards,
JPG
Hi celestian - MoreCore ruleset will let you do some of the things that you could do in the TTC character sheet. You can create your own Actions/Attacks/Spells/Damage on the character sheet in the 6 rolls frames (they scroll to allow additional content and the bottom three will expand if your screen is big enough to extend the sheet lengthways). It doesnt have any of the 3d mapping of course and you cant import a pdf r graphic of our charsheet but this might do a chunk of what you are after.
https://www.youtube.com/playlist?lis...sX4cqFlcerBvW3
https://www.fantasygrounds.com/forum...reCore-Ruleset
Indeed I was hoping to be able to use a image of a character sheet (blank) and easily build a "template" for my players to use (with inputs/etc).
Thanks for the information. I'll keep an eye out for FGU and see what it brings. My biggest reason for not choosing FG right now is it's just to complicated to justify me switching from what I use now. I'm hoping the update will alleviate my concerns. The fella you guys got from Tabletop Connect really did some brilliant stuff that I hope you guys take advantage of.
I am still getting used to FG but I have to say it is awesome, and now seeing what is being held for the future I love what you guys are doing.
Thank you for bringing all of us long distant role-players together.
Hey, lee, welcome the forums and FG! Don't hesitate to ask when you run into stumbling blocks, as you likely will. As many have observed, the UI here is not something people are accustomed to. But the real issue is that automating the drudgery in GMing is hard, and it is naive to expect that ANY UI would make the methods employed for that somehow easy.
We have lots of resources besides the forum stickies to explain things. The wiki available through the top banner of this screen is one, and there are a number of videos that will help (I'm sure Dulux will be along momentarily to give you an excellent dump on those if you haven't already discovered them). So take a moment to explore those, but you will likely need to ask us things as you wrap your mind around this wonderful thing.
We are all excited about Unity, but, as ddavidson (owner) has repeatedly said, buy and use his software for what it does, not what will eventually arise, because SW's strategy is not to publish many definite coming features and no schedules. Unless I missed something, all we really know about FG Unity is that it will do exactly what the existing version of FG non-Unity will do at launch plus, perhaps, some additional as-yet-unannounced things. It is the potential of Unity that excites us. Personally, multi-threading is the thing that I think will help the most, followed closely by (I think?) a more user-friendly hosting mechanism.
Thanks for the welcome Bidmaron and thanks for the offer of help if needed, not doing to bad at the moment but like you said there is a lot to get my head around, but I am a frim believer in use it and learn which is why I am running a campaign for a friend.
Thanks again and happy playing.
How exciting! I love how FG has continued to grow since I first bought it. I am a guy who can't afford to jump into VR right now, but one day I hope that I will be able to sit at a virtual table with my friends and control a VTT in ways that combines the strength of technology with the in person feeling of being with my friends. Using something like 3D minis and some models that sit atop virtual maps would be great! I was a big fan of the first Neverwinter Nights and had made my own custom Underdark tile set. Tabletop Connect reminds me of that art, and sparks the passion I held back then of bringing the table top experience online.
Checking in on the 3d part of Tabletop Connect / Fantasy grounds as its been 1.5 years since the acquisition. Glad to hear Carl is it pounding away at it as a backer of Tabletop connect, it was a fun and easy VTT to use and was eye candy while playing. Heck Carl even had wind effects for the trees outside the inn!!!
Keep at it Carl, I'll wait until you got it ready :)
As a TableTop Connect backer and MacOS user I can't wait for a FG native app for OS X. Wineskin helps, of course, but my fan is working all time and it is too power demanding... It is a matter of keeping the faith but we can see how is passing every month... I hope we will have good news "soon"...
BTW, here you got a volunteer to test alpha/beta FG Unity macOS app...
Besides the great looking 3D map, towns, etc a person could build with Tabletop Connect, the one thing I'm beginning to realize I miss is the dynamic lighting/fog of was Carl had integrated. Truly a head of the times 2 years ago that no VVT has embraced or installed so elegantly. Fog of war was the reason I came back to FG to see how it handles it now and besides blocking off the map our add fog you then have to take out, doesn't have it like Carl had it with tabletop.
We will probably look to put together some new highlight videos before too long. Carl has finally gotten to the point to where he is past most of the boring stuff and is now working on some of the map and image features. There is still plenty of boring stuff to go, but the latest team meetings were full of new stuff for Fantasy Grounds.
Awesome!!! Thanks for the reply. I'm debating FG right now as our group is fortunate enough to play face to face but I recently added a flat screen tv to the table for digital map as I was spending a bit of gold on maps. With FG I could use the maps from the official product and was looking at the aforementioned fog of war as the players could see the entire map as the tv would only be showing the dm view...or i could be showing the player view on the tv and dm view on the lap top and unmask as we went.
Just last week, my FG gaming group said that the pittance we paid for FG has been the best money we've ever spent for gaming. Keep up the great work, guys and gals!
Just tried the ultimate monthly subscription to try it out...looks like I'l be using it for the maps /masking into the flat screen on the table. Thanks Doug and team, now wheres that wish spell to help Carl knock out the 3d in record time :)
I use Fantasy Grounds on a flat screen all the time. Look at this extension to help you get your maps on the flat screen just the right size for minis: https://www.fantasygrounds.com/forum...-To-Face-games
Thanks Trenloe, checking out the link now! Do you also by chance have any videos of it in use on youtube or anything else?
I don't have any videos - don't know if anyone else has. As most videos of FG are taken using the computer (i.e. not using a video camera) I think it would be rare to get a video of using this. There are some pictures I've taken in post #2 of the thread which should give you an idea of what it does - it's pretty simple really.