To clarify my question, I meant, Second Edition Dark Heresy, not 2.0 FG.
Printable View
Yes Fantasy Grounds is too cool for Second Edition DH LOL
Late last year, I modified ruleset to fit 2nd edition.
My post is here https://www.fantasygrounds.com/forum...l=1#post197033 . Don't expect miracles though. List of changes is couple of posts earlier. I was thinking about starting new thread with modified ruleset for 2nd edition but as I lost interest in this system I won't maintain it. :/
All the best!
Radek.
Just like to say thank you to those who have contributed to this ruleset - I'm not playing Dark Heresy 40k, but I am playing 2nd edition WFRP Fantasy Roleplay and this ruleset is perfect for my needs, and certainly a nice upgrade to the old decrepit version I was using before. With a bit of xml editing I've been able to remove all of the 40k references and change them to fantasy ones, and am currently using Paul Pratt's version.
My players are certainly looking forward to trying out the new ruleset.
Cheers!
I'm very interested to see what you have done with it as I'd love to gm WFRP2 in FG, If possible, could you send your stuff to me Xydonus?
[email protected]
Super, looking forward to it.
Sent.
Thanks to all who have contributed to the WH40k ruleset. I found that ShotGun Jolly has done a great job with Deathwatch and Only War.
There seems to be a second edition conversion of my original Dark Heresy ruleset but I cannot get it to load. When I download it and put it into my ruleset folder, the option for a dark heresy game does not appear.
Is the 2nd edition ruleset broken or am I missing something?
Hey there, I'm running into a similar problem posted earlier.
I'm having an issue assigning weapons to my PCs, with melee and ranged weapon loadouts appearing overtop each other, and this remains a problem even after clearing the PC's inventory and restarting the program. We are all using the same version of FG, and the same version of the rules set. Any help?
Also, second question, any stable way to change the grid distances from 5 meters to 3?
SovietOnion,
The issue is normally in the "class" box. Players need to fill this in as one of these values based on the weapon:
Melee Weapons: Primitive, Chain, Power, Shock, or simply Melee
Ranged Weapons:Pistol, Basic, Heavy, Grenade, Thrown or simply Ranged
Any other values will error. The start of the thread is also a basic ruleset users guide that should cover this also.
I've been tinkering around with my reference module that I'm creating for my DH campaign using the Dark Heresy v3.2 ruleset by Danny & Paul (under the CoreRPG v3.1.7) - and I'm nearly complete.
The minor problem right now is my drag & drop from my reference module to the character sheet. I thought I'd start with an "easy" task and try to do the Talents. I've attached a code sample to see if anyone would like to comment as to how ignorant I am. I've used this format after reviewing an export character. When I drag and drop nothing happens.
<talents>
<id-00002>
<benefit type="string">this is talent description</benefit>
<locked type="number">0</locked>
<name type="string">this is talent name</name>
<shortcut type="windowreference">
<class>ref_talent</class>
<recordname></recordname>
</shortcut>
</id-00002>
</talents>
I'm reviewing past forum posts now - hoping to come across someone with a similar problem.
My work-around right now is to just fill in a character template with all the talent entries so that the player doesn't have to spend the time to type it in. This activity so "OK" but I would like to take it a little bit further with a drag and drop.
Anyways..., thanks for reading.
Rook
Rook,
There is a specific way you would need to build a reference module. There are several pretty good examples of how to build one. The basics are to understand the way the rule set references the different fields in the shortcuts.
Here is an example of how a talent would need to be called out:
There is a header I don't remember the exact format, but I know this works:
<?xml version="1.0" encoding="ISO-8859-1"?>
<root version="2.0">
Then start building the module data. First you have to build the library links:
<root>
<library static="true">
<nameofyourmodule>
<name type="string"> Name of your module </name>
<categoryname type="string">WH40k Dark Heresy</categoryname> <-- This is needed as is to point to the correct ruleset
<entries>
<character_talents>
<librarylink type="windowreference">
<class>referenceindex</class>
<recordname>lists.talents@Name of your module</recordname>
</librarylink>
<name type="string">Character - Talents</name>
</character_talents>
</entries>
</nameofyourmodule>
</library>
Then the actual talent description list:
<reference static="true">
<talents>
<nameoftalent>
<name type="string">Name of Talent</name>
<type type="string">Type of talent here (General for instance)</type>
<prerequisites type="string"> What is required here </prerequisites>
<description type="formattedtext">
<p>
Talent description
</p>
<p>
2nd paragraph, just keep formatting as needed.
</p>
</description>
</nameoftalent>
</talents>
</reference>
Then finally the index list:
<lists static="true">
<talents>
<name type="string">Talents</name>
<index>
<nameoftalent>
<listlink type="windowreference">
<class>referencetalent</class>
<recordname>reference.talents.nameoftalent@Dark Heresy Basic Rules</recordname>
</listlink>
<name type="string">Name of Talent</name>
</nameoftalent>
</index>
</talents>
</lists>
</root>
Wow, that is a wall of text. I wonder if the 5e parser could be configured to DH? That is the format. You could do that for skills too.
Guys, I am working on updating the Dark Heresy rule set for the coming FFG v3.2. There are some changes in v3.2 that need to be worked in. I have a version working with 3.2 now, and have started to work on a graphics update. This is extensive. Attached is a screen shot of the new typical window.
Few notes, the search field will change that is a placeholder currently. The two white eagles at the top of the window will have a "message of the day" quote there in the final version. Coming up with a script to cycle thru a batch of random quotes. The red button is the frames will change also. Not sure what to yet, but they are unfinished. Work in progress, comments appreciated.
Nice touch using the data-slate 71.RT...., made me smile . And the addition of a random message of the day will be great, it reminds me of the 1st DOW start screen.
In summary, that layout looks great. It will add to a great atmosphere for the ruleset. Can't wait to try it out.
"An idol mind is a dangerous mind"
Rook
sorry for the stupid question is this ruleset for Dark heresy version 1 or 2 ?
and is there a working v2 ruleset out there.
Have a look here:
https://www.fantasygrounds.com/wiki/...K:_Dark_Heresy
Hope this is what you want.
Vires Animi
It is for Dark Heresy version 1. I understand that someone has modded this for v.2 but I have not seen it myself.
Currently I am updating the DH v1. After that is complete, I will be work on a DH v2. There isn't too much different. I have a bit of skill work to do, and a revamp of the psychic page. Subtlety track will be added also.
Dark Heresy is ready to go. Just waiting on FG 3.2 to go live.
Hey Paul Pratt are you still having any issues with Notes?
I would love to see a Tyranids update to this but great work! i absolutely love this!
Yes Damned,
Notes is still an issue in CoreRPG.
When is FG 3.2 coming out? I'm really eager for this ruleset to be released.. Thanks a lot for the effort!
Himmelschrei,
I am not sure when FG 3.2 will be out. I am waiting myself. This is Dark Heresy version 1 by the way.
Yeah, I know. I haven't played DH for quite a while so when looking into it for a campaign, I decided to stick to the one I recall... Don't know whether the changes in the new one would make up for the change, though. Definitely not without the corresponding ruleset for FG, that's for sure :D
Version of Dark Heresy v1 for FG 3.2 is ready for when 3.2 goes live. Added features to the Psychic frame, changed the graphics, and improved the party sheet. An updated rule set guide is ready to go, and I will psot some tutorial videos to youtube when 3.2 goes live.
Here are some screen shots of the rule set.
Attachment 15118
Attachment 15119
Attachment 15120
Yeah the Dark Heresy ruleset is definitely broken with the latest 3.2 update.
I am posting a new version of DH built for FG3.2 in a new thread.
any update?
Welcome to the FG forums.
You'll find the new version ruleset Paul refers to here: https://www.fantasygrounds.com/forum...ltiset-Ruleset