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August 6th, 2015, 15:41 #111Zealot
- Join Date
- Aug 2014
- Location
- NYC
- Posts
- 93
I created / exported a Character Sheet "template" with all the skills loaded + full descriptions for each...
For those who dont know how - try this; https://www.youtube.com/watch?v=LKVdZ8j0e24
After importing it back into FG - you can keep importing the same XML file - thus creating new "template slots" in which for your players to claim during character creation... This was the easiest solution to this issue (I have nothing constructive to say about Gamesworkshops precious licensing)
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August 13th, 2015, 14:09 #112Warrior-Priest
- Join Date
- Jun 2011
- Posts
- 41
What part of the ruleset would I have to edit to change the list of actions in the reference sheet at the end? I'm playing Only War and the ruleset works fine for the most part, but I'd like to have the correct actions listed there.
edit: My bad, my searching finally bore fruit just after I posted this, ignore me.Last edited by Unahim; August 13th, 2015 at 14:11.
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August 13th, 2015, 14:19 #113
There's a ruleset for it: https://www.fantasygrounds.com/wiki/..._40K:_Only_War
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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August 13th, 2015, 15:48 #114
In windows.
Take the ruleset which ends in extension .pak and rename it to .zip. Then double click the zip file and navigate to Dark_Heresy.zip\campaign\record_char_ref.xml and copy that file out to another folder so you can edit it. Open it using notepad or text editor. Scroll down and you'll see under the heading ref10_label the actions such Full Auto Burst, and it says Full Action. You can change Full Action to say Half Action. Make all your changes and save it. Then copy that edited file, open up the zip in windows, and paste it into the Dark_Heresy.zip\campaign\ folder and it will zip it and overwrite the xml file in the ruleset. Then you can rename the .zip back to .pak
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August 22nd, 2015, 12:45 #115Warrior-Priest
- Join Date
- Jun 2011
- Posts
- 41
I keep getting players whose weapon tabs get "corrupted", the ranged and melee weapon details appearing at the same time with the error:
"Script Error: [string "campaign/scripts/weapon_utility.lua"]: 33 attempt to index a nil value
Sometimes it goes away after deleting all weapons on that character, but usually it seems to linger on those characters like a disease, corrupting all of their weapons from there on.
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August 22nd, 2015, 21:54 #116
Make sure that everyone is using the same version of FG
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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August 24th, 2015, 16:51 #117FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 25th, 2015, 00:26 #118High Patriarch
- Join Date
- Apr 2009
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- Fullerton, CA.
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- 632
Are you using the rule set version where the weapons can collapse, or the version where each entry is static?
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October 7th, 2015, 15:42 #119Templar
- Join Date
- Jan 2011
- Posts
- 114
Pardon my ignorance, but does this ruleset work for Second Edition?
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October 7th, 2015, 15:47 #120Zealot
- Join Date
- Aug 2014
- Location
- NYC
- Posts
- 93
Nooooooooo that'd just be too cool for FG LMFAO
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