Hi all, I was wondering does it have a function that adds a races natural weapon attack, or is that something you have to manually add once you've created a character.
Printable View
Hi all, I was wondering does it have a function that adds a races natural weapon attack, or is that something you have to manually add once you've created a character.
You'll need to add that to the actions tab of the character sheet.
This list is fantastic, exactly what I needed to troubleshoot the 5E compatible content. Already found that the new races cannot be handled by the builder. :(
Any idea how the equipment parsing is triggered in the Character Wizard?
Class and Background equipment is somehow analyzed in order to be assigned to the character in the INV section. superteddy57 is working on update and after the holidays probably we will get overhauled automation and in one of the .lua files we can see what are the syntax rules.
I took a look at whats in there now.
Class items are not parsed, they are hard coded and tied to specific items in the PHB. Not sure how it would work with SRD items as the entries specifically reference the PHB.
Background items are parsed, matching only specific phrases. For these 3 patterns, a new custom inventory item is created.
tools of the con of your choice
the favor of an admirer
a trophy taken from a fallen enemy
For all other items in the background list it matches against existing PHB items as follows:
Background item phrase = type: item
pouch containing = Adventuring Gear: pouch
purse containing = Adventuring Gear: pouch
common clothes = Adventuring Gear: clothes, common
commoner's clothes = Adventuring Gear: clothes, common
traveler's clothes = Adventuring Gear: clothes, traveler's
fine clothes = Adventuring Gear: clothes, fine
vestments = Adventuring Gear: clothes, vestments
costume = Adventuring Gear: clothes, costume
belaying pin = Weapon: club
blanket = Adventuring Gear: blanket
block and tackle = Adventuring Gear: block and tackle
book = Adventuring Gear: book
bullseye lantern = Adventuring Gear: lantern, bullseye
carpenter's tools = Adventuring Gear: carpenter's tools
crowbar = Adventuring Gear: crowbar
dagger = Weapon: dagger
etc.
One more new thing that the char wizard has added is that class abilities like barbarian rage or fighter action surge are now automatically added as powers to the Actions tab. These are all hard coded in the ruleset currently but that could change.
First off, thank you Supperteddy57!
Using the 'Character Wizard', using Noble background, it adds equipment and money - the part that I'm interested in is "and a purse containing 25 gp".
If I create a character without using the 'Charcater Wizard' and add the Noble background, the equipment and money isn't added (hopefully not a random ext on my part).
Is this the expected behavior or something that is in the works to fix?
I ask because I'm trying to create a few custom races (from Adventures in Middle-Earth) that contain bonus equipment.
I'm hoping that I don't have to create a specific, separate race background for each; although I did see that it appears that you can add multiple backgrounds.
Is there a way to 'include' a background link embedded in the Race description that processes automagically?
And just to make it interesting, what I'd really like is to have it work with "and a purse containing 3d6 gp".
So, is this just going to remain a manual process (text in the race dialog) or is there hope? :-)