Thanks for reporting.
v7 uploaded.
Fixes the Health.Max setting.
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Thanks for reporting.
v7 uploaded.
Fixes the Health.Max setting.
Hello. Thanks for responding so amazingly quickly!
Am still seeing one of these behaviours after updating to new MCTrailOfCthulhu 7. Initial opening of the character sheet after loading FG Classic produces the result in attached image.
Attachment 36981
With the console giving:
I'm also seeing the same script warning in console when I change the value in "Health Max", although it does not seem to relate to any unexpected behaviour within the application.Quote:
Runtime Notice: s' fights on.'
Runtime Notice: s' fights on.'
Runtime Notice: s' fights on.'
Runtime Notice: s' fights on.'
Runtime Notice: s' fights on.'
Runtime Notice: s'nHealth: ' | nil
Runtime Notice: s'nHealth: ' | nil
Script Warning: setValue: Recursive node event or call terminated (charsheet.id-00008.health)
Runtime Notice: s'nHealth: ' | nil
Runtime Notice: s'nHealth: ' | nil
Thanks, as ever - your dedication is appreciated.
Ok a new v7 has just been uploaded.
Hi! I've been trying to make this work, but i'm getting a getActor error from something that MoreCore recently deprecated. I'm writing to know if there will be an update of this Ruleset soon :D
You are using an old build of MoreCore most likely.
Ive just loaded this into the Forge for easier distribution and updating.
This extension requires MoreCore from the Forge: https://forge.fantasygrounds.com/shop/items/360/view
The extension can be found here: https://forge.fantasygrounds.com/shop/items/901/view
Please delete any non-forge copies of MoreCore or this extension (MCTrailOfCthulhu.ext) and it should all work.
Thank you so much!! I recently bought my ultimate license and this kind of contributions to the comunity makes it worthwhile.
Edit. Strange, i can only access Trail of Cthulhu through the link you gave me, if i search for it on the search bar, it doesn't give me any results