Yeah, no luck.
I'm just going to stick adjusting it manually when enemies attack him.
Thanks for the assist though!
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Is it possible to create an aura like the twilight sanctuary?
Power heals 1d6 + level for allies up to 30 feet
Maybe REGEN will help. If you have the REGEN effect than you will regenerate HP on the start of your turn. So if you start your turn inside the aura you should heal.
AURA: 30 friend; Twilight sanctuary; REGEN: 1d6+[LV]
The [LV] should be applied if you put the code from the char sheet into the combat tracker. If it does not work try
AURA: 30 friend; Twilight sanctuary; REGEN: 1d6+5
for LV 5...
Just read the instructions of twilight sancutuary
You grant it temporary hit points equal to 1d6 plus your cleric level.
You end one effect on it causing it to be charmed or frightened.
Temp HP could not be "heald" without an extension. REGEN does real healing.
You will need this extension:
https://www.fantasygrounds.com/forum...rary-hitpoints
TEMP is on the start of the turn and not on the end, so.....
there is also an conflict with Ongoing Saves extension...
https://www.dmsguild.com/product/312...g-Save-Effects
AURA: 30 friend; Twilight sanctuary; TEMPO: 1d6+4
If the first extension is loaded.
It will make the roll on the start of the turn. I don't think that there is a possible coding, to do it at die end...
The [LVL] doesn't work with 1d6+ ....
So the latest version of CoreRPG released on 2021-05-11 had this note: [DEV][CoreRPG+] Adjusted EffectManager.addEffect to not display duplicate effect message if show message flag set to false.
As a result I was able to change some of the code around to allow non locking movement with the mouse to work and not spam the chat window. I've attached a version with just this change if anyone wants to give it a try early.
It's working for me as GM in PFRPG. Checking 4E now.
EDIT: how weird!
in 4e with AURA: 1 foe; etc it gives aura on diagonals and to the left or right, but directly above or below the effect is removed. something does seem to be weird about the distance calculation there.
EDIT 2: I think it's an issue with how Token Height handles the 1 unit/square of 4e.