Originally Posted by
pr6i6e6st
so yeah, I'm assuming you guys are using the Alien RPG ruleset. Rounds in the combat tracker reflect the "Rounds" of the Alien RPG, which are typically used in combat or time-sensitive situations. Rounds are 10 or 5 seconds. When you're using the combat tracker, it will refer to "Rounds" rather than "Turns", which are 5 or 10 minutes. (Shifts are 6 hours, while we're mentioning).
Either way, I've fixed that option for the Alien RPG to allow the variation to apply and fixed the month adjustment. Update should be live if you update from the launcher. :)