Setting up a custom NPC for 5e in Unity
If this is the wrong thread to ask this my apologies and I would appreciate being directed to the correct resource. I have been scouring the posts trying to find an answer and have had no luck so far.
I am setting up an NPC for a 5e campaign that I have been running in person and it has been almost a year since we have been able to gather so I am trying to set everything up in FG.
I have the spells and most other things set up properly for this NPC except for:
Sacred Weapon. As an action, Penelope can
wreath her weapon in positive energy. For
one minute she adds +3 to her attack rolls,
and her weapon sheds light in a 20 ft.
radius. She must take a rest before she can
use this ability again
and:
Divine Smite. When Penelope hits a
creature with a melee weapon attack, she
can expend one spell slot to deal radiant
damage to the target. The damage is 2d8
for a 1st level slot, +1d8 for each level slot
higher than first. This damage increases
by 1d8 against undead of fiends.
and:
Lay on Hands (1/Day). Penelope magically
heals up to 45 hit points for one creature
she can touch, including herself.
I am not sure if multiattack can be automated: Multiattack. Penelope makes two melee or
ranged attacks.
Any advice would be welcome. Thanks.