what does it imply?
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Oh! I never thought of using DMGTYPE as a conditional but it could be interesting
The easiest example is probably:
smite evil bypasses damage reduction on smited target, regardless of alignment. So
IFT: Custom(smiteEvil); DMGTYPE: force; IFT: ALIGN (evil); ATK: [CHA]; DMG: [LVL]
now works without extensions (the DMGTYPE line, the ATK and DMG have always worked in vanilla FG)
Please redownload the overlay packages, there was a strange issue with deleting NPCs from the CT who got damaged by players while a client still was connected :) (it didn't cause something bad but an annoying error message)
Running fantasy grounds unity latest live version. Your latest full overlay package (downloaded today), no other extensions.
I found a bug @Kelrugem , or just something that has been changed that I don`t see in your cheat sheet.
When applying effects the PC tag [DEX] does not work.
Example: ATK: [DEX] when applying this if just returns ATK:[DEX] in the combat tracker.
If I replace ATK: [DEX] with ATK:[STR] this returns ATK: 3 in the combat tracker (if my strenght mod is 3 of course) :)
If I remove your extension the ATK: [DEX] works fine. I have removed your extension and kept the same effect on the same caharacter, when I start up the game without your fulloverlay extension the effect pc tag [DEX] works, so it is not a typo.