The classes have been added and code checked in. Fix will be upcoming if not this Tuesday then the next. I responded on the referenced link, as well.
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NPC ships are missing from the Skull & Shackles Players Guide in FGU.
FYSA, I copied the campaign folder over from FGC.
In the Ultimate Campaign module a significant number of the feats have truncated Prerequisites, Benefits, and Normal fields. See example...
Attachment 31913
The Arcanist Ability "Potent Magic" seems to be missing from Advanced Class: is this true?
Mummy's Mask book 4 part 3 k.09 The pyramid Within, the treasure has 200 pearls in the "currency" column and also a treasure for 2 pearls for 100gp. The treasure is correct and the currency should be removed. As the reward is NOT 200 pearls.......
The Unchained Barbarian does not populate armor and weapon proficiency when you drag and drop the class to the character sheet. It is listed under the Additional Class Feature links under the class description and you have to drag it again. Is this intentionally different than the classes from the Core Rulebook?
Also regarding unchained, are there any plans to implement any of the subsystems into the book? Like the Wound levels (which I currently have coded as effects) and the simple monster creation? I know the simple monster creation is probably far more difficult to do than would be worth the effort but it would be great to have the ability to generate one of these creatures in Fantasy Grounds instead of having to manually enter the information.