First bit hopefully helps with context of problems on the Chase system. :-) Second bit is the problem I am having.
First: Please note, I removed all mods and am only running a base game for all the testing below. I have a game I have been running since August of 2024. I had some problems after the last rounds of patches with my players, and they were having errors whenever I would add a creature to the combat tracker. See below:
Attachment 66389
So I was debugging today, and found that if I removed these lines from the DB.xml on each of the characters the error went away:
<activatechase type="number">0</activatechase>
<chase type="number">0</chase>
<chaseposition type="string">3</chaseposition>
I had to remove this from the old characters (5 of them) that have been in the campaign a long time, the newer character (no chase had been initiated, only one of them as one of the players had died late last year) did not have those. Once I removed those lines from all the combat tracker entries for the players in the DB campaign stopped causing errors. I probably should have done an easier method and removed the characters by right clicking and deleting them, then adding them back normally, it seems to have done the same thing fixing the issue (tested that after the XML edits). :-) Seems the old chase data was laying around in the combat tracker.
Second Bit: I then went to try to create a new chase, and I get another error. :-/ So I created a new campaign raw with a test character, a test chase, dragged the chase onto the player and then I tried the "Menu" then "Chase" then "Clear Chase" from the combat tracker, and I get the error below on either my old campaign or the new fresh one.
Attachment 66390

