Yes, with the wireframe die selected it works. Thanks for that!
Is it possible (on client) to hide the DC number from chat window example(vs. DC 20)? Only show success or failure?
https://i.imgur.com/kbtvt9E.png
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Yes, with the wireframe die selected it works. Thanks for that!
Is it possible (on client) to hide the DC number from chat window example(vs. DC 20)? Only show success or failure?
https://i.imgur.com/kbtvt9E.png
I have over a 170 extensions. This one is my favorite. Hopefully you received the contribution through the forge. Keep up the great work.
Wow. You have both MrDDT and I beat by a huge margin. He and I both have had to pare back our extension libraries because some of them were adversely impacting performance.
Serious question - How have you managed to have that many extensions work without FGU grinding to a halt?
I just said.. I have that many extensions. I haven't tried loading all at once. I usually try to only load what I think I really want. I do have a lot of ram and a gen 4 PCI SSD that might help some.
I regularly play with around 70 exts. while not quite 170, performance has never been much of an issue. With well written and designed extensions it shouldn't cause much performance impact. Poorly programmed extensions however, can really impact performance with tons of extra unnecessary overhead.
If I'm GMing a pre-built PF1E module, does this extension allow me to target a PC with an NPC, click the spell saving throw automation button within the spell entry on the NPC character sheet, and then the PC is prompted to make the save? I'm trying and having difficulty getting this to work.
Edit: I think I got it working, I had originally had the setting turned on in Settings, but maybe I either had to restart FG after adjusting the setting.