Moved back to STA sub-forum. I must have messed up when I merged the other thread.
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Moved back to STA sub-forum. I must have messed up when I merged the other thread.
Getting the following error when trying to create a new Talent to a character sheet:
"[6/1/2025 6:18:05 PM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..ts/manager_char.lua"]:578: attempt to index field '?' (a nil value)"
Steps to reproduce:
- Open a character sheet and go to Abilities tab.
- Select the add button next to Talents.
- Select "Custom" and hit "Ok"
Selecting an existing Talent works (which can then be edited), as does dragging and dropping one onto the list, so there is an easy workaround. Get the same error for both 1E and 2E ruleset options.
The Character Sheet doesn't have a way to delete or replace a selected species. Dragging and dropping a species adds or replaces a second species only - there doesn't seem to be a way to delete or change the primary species entry.
Issue: When dragging a ship weapon (item) onto an NPC Ship record the weapon type cycler is set to "CU" and the following error is thrown:
[ERROR] Script execution error: [string "..rek Adventures 2d20:..ripts/ship_main.lua"]:157: attempt to call field 'update' (a nil value)
Can manually cycle through the weapon types to set the correct value.
Issue: NPC Ship weapon attributes/qualities are not visible on a Ship record once it has been locked. They are still present and apply when an attack is rolled but can't be edited.
Steps to reproduce:
- Create an NPC Ship record
- Manually add a new weapon & include weapon attribute(s)
- Lock the record
- Unlock to edit - the line with weapon attributes is no longer visible
Issue: some talents/ship specials modify tractor beam strength. NPC Ship Record does not allow the Tractor Beam Strength value to be modified.
The issue is that the ship weapon attributes do not become visible again when unlocking (not that they are hidden when locked). They can't be edited once the record has been locked and unlocked again.
Note: when weapon type is set to Tractor Beam, the weapon attributes become visible again after locking/unlocking.