i do not see this error, what do you do to have it ?
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i do not see this error, what do you do to have it ?
Martin,
I am not able to recreate this either. What were you doing when this happened?
It's appearing just when im opening the session!
Sorry was an error from me! An extension was click and not working with Warhammer!
https://www.dropbox.com/s/b5kdyfjmbe...blem.png?raw=1
Im attent to drop a NPC into my New Encounter, and pop up a Script Error.
I recreate the same error when I create a new campaign.
Solved
Sorry was a error from me.
Thank you guys
How accurate is this version to the WHFRP 2e books? and does it include information on all the expansions for the game?
Actual game content is copyrighted and often not contained in unofficial rulesets. It's up to the GM to add those sorts of specifics. Basic rule mechanics are in the clear, whereas copying the profession writeups from the books can summon the lawyer swarm.
As Valatar stated, the ruleset does not contain the rules. Nor libraries from the Bestiary, Armoury, etc. The ruleset does have a completely functioning character sheet, combat with targeting, spell system to handle the rules of Warhammer 2e.
Hello,
I'm working on a few stories right now, I was wondering one thing! I've seen when I open a Pathfinder or D & D game that you can access the tab for everything, races, classes, skills and talents and so on. Thus new ones could also be created in each.
Would there be a way to integrate it also in the Warhammer ruleset.
D&D / Pathfinder have that support because they have module libraries full of gaming content to populate them. It does allow for custom content though. For Warhammer, it could be done, it wouldn't be an easy thing to do, but could be done.
I didn't see the need for Careers, Talents, Skills, Races in Warhammer since there is no official support for gaming content. I do see the benefit though.
It would require someone to create the new libraries and record sheets that open up with them, then insure they can tie back to the character sheet.I won't promise anything since I am currently working on a different project, but I will look into it.
Good! thanks.
To create the new libraries it have to be in XML I presume!
If there is another way to do so I could try to do! Like if it is directely with FG! But if it's programmation if can't help!
The features we are discussing would need to start with some xml and lua work.
Hello!
was wondering is it possible to automate the hit location automatically with the weaponskill or balisticskill dice throw?
thanks
Martin,
I have it automated for the dice throw from the weapons list on the combat tab. Do you mean the general Ws and Bs boxes?
Those are linked to ability rolls currently. The only way I could do something like that is to have every throw report a hit location. Needed or not.
Let me look at this more.
Added reference library for Skills, Talents, Spells and a Generic Reference that could be used for Careers, Races, Traits, Mental Disorders etc.
The generic data is similar to the talents, just a name, and area to write out the information, but you can build more custom content and use the library categories to sort and store the different types.
Wow, thank's very very much! Im most grateful!
I updated the .pak file. I think I posted the incorrect file. Try this one and let me know. Remember to see the new features head over to the Library button on turn on Skills, talents, Reference, and Spells.
Wow everything is working well. Good job
Thanks for the work
i haven't played WHFRP since the early 90's and i recently picked up the awesome humble bundle for 2nd ed.
can someone explain how to transpose the info from the book into the data fields for item creation in FG? some tags are obvious like cost, availability, and encumbrance, which are simple copy/paste from the book. however i'm unsure about the others.
would someone mind posting an example of one of these weapons from the book entered into FG for me so i have something to reference?
Attachment 20734
Attachment 20735
Klingbeil,
The damage entry for the dagger should be:
Damage: 1d10
Damage Bonus: -3
Damage Type: Impact or I (this is the default type to use)
Armor Piercing: 0 (If the description of the weapon, usually bows or arrows/bolts lists it as armor piercing there will be a number value attached to it. Enter that number - usually 1, sometimes 2. If the weapon like the dagger has no notes then enter 0.)
----------
Range: Empty (for ranged or thrown weapon - enter the book value)
Reload: Empty (for ranged weapon - enter the book value)
Rate of Fire: Empty (for ranged weapon - enter the book value)
Special: Empty (Enter the weapon "Qualities" - enter them as written in the rules.)
Notice when you expand the weapon's entry (second row, first icon- click it to expand) - there are three more rows. Qualities, Mods, Quality.
Qualities: These correspond to the Weapon Qualities you entered in "Special" field. Click the check circles that match.
Mods: Weapon talent - click this if the Character has the correct talent to use the weapon. The rest of the entries are a bit different for melee and ranged weapons but mainly apply to various talents. **Note ranged weapons and Ranged SB - this is Ranged weapon uses Strength bonus for damage. Check it if the rule books weapon list entry for damage is "SB" +/- x (like SB+1).
Quality: This is the actual quality of the weapon Best Good Poor - these add modifiers.
Once this is entered, the ruleset automation will take care of the calculations for damage. It will automatically add the Strength Bonus (SB) for melee weapons, and take into account the various modifiers set up following these steps.
If you are familiar with Fantasy grounds and the Combat Tracker, Maps, adding tokens and targeting, then the automation will figure damage and compare to toughness/armor and apply the damage. If you aren't; there are some great YouTube tutorials, watch those to get the most out of FG.
Hope that helps! - Paul
thank you so much for your help here, Paul :)
i am SO happy to have found that someone made this ruleset. my D&D group is kind of spoiled with FG now and i probably couldn't get them to play WHFRP otherwise.
couple questions:
1) are the melee and ranged weapons supposed to have the same sheet?
i'm only asking because i'm starting to think the link on the front page is out of date. i'm not seeing most of what you describe in the Items creation section.
I'm running:
see image for the table i'm working withQuote:
Warhammer Fantasy RPG 2.0 Ruleset v1.4
(Based on CoreRPG/3.5)
by Paul Pratt
Attachment 20756
2) what do i enter as "Sub-Type"?
or is that just for personal reference?
3) what do i enter for class?
4) not seeing a "quality" field in the list
5) where do i enter "Qualities"?
for instance, the Buckler has:
Balanced, Defensive, Pummelling
the DM for my D&D5e group (also on FG) is getting burnt out so i offered to run WHFRP as something new. right now i'm trying to create the weapons, armor, and etc from the core book so players can just drag and drop the gear to their character sheet and so i can make simple treasure parcels or shopkeeper inventory.
1. In the item record, the image you linked. The "Melee Weapon" field is actually a cycler button. Click thru it for the different types of items you can create.
2. Sub type is for things that the rule book weapon lists call Group. Sub type was used so we could build generic items as well.
3. Class is specific to Melee or Ranged
4. Quality is not on the item record. When you drop a weapon onto the weapons area on the character sheet, you will it.
5. Rule book weapon list "Qualities" are entered into the Special field on the item record.
Head over to this thread and download the Dark heresy guide. It's the pdf file.
https://www.fantasygrounds.com/forum...-v1-for-FG-3-2
The WHFRP and that Dark heresy ruleset are for the most part the same. That guide will assist you for warhammer.
Stayed tuned. Updates in the works. Should be up this weekend. Improving drop handling for the newly added talents, skills, reference Libraries. Adding persistent effects (See my WH40k Multiset thread for more on that), Adding a check for Talents that reduce critical damage, and a few other things.
thanks for your help with this, Paul!
1) yep, that's how i got to it in the Items sheet ;)
i was just pointing out that the Melee and Ranged fields are identical. also, i was confused because the things you were talking about were not on the Item sheet, but now i see that they were on the Character sheet
2) so the "Sub-type" and "Group" fields have the same purpose? do they have any effect in automation calculations? actually, are there any text fields that have any input on automation where capitalization or spelling is key?
3) still confused as to what i am supposed to enter for "class", but hopefully the Dark Heresy link you gave me will shed some light on it :)
"Class" is important. It should be Melee or Ranged. If you enter Melee in Class the character sheet updates to Melee fields, Ranged causes another update, and the fields change to Ranged fields for input.
Group is where I enter Gunpowder, Fencing etc. from the rule book.
Sub-type is generic. You can leave it blank if you want. I use it for Two handed, One Handed its a label for you to use. Not needed for weapons per se, but for generic items or custom stuff you may want to use it.
Klingbeil, I sent you a PM, check you messages please.
Update: new .pak file posted.
Update to link drops and how they are handled. Links are no longer shared from the library but copied to the char sheet. Handles links more like Pathfinder/3.5
Drop weapons to inventory and they are automatically added to the weapons list. Dropping armor into the inventory automatically equips it and fills in those fields on the combat tab.
Added Effects area to the talents page
Added support for "Persistent" effects. See the first post for more information.
Any bugs, please report them here.
Small update to fix a potential error when adding PC's to the CT with effects lists that have blank label fields. Please see the first post for updated .pak.
** Added a second feature to this small update. You can drag damage rolls from the chat to the CT.
Thank you! Paul! Keep doing the good work! Thank you very much!
I'm observing an odd issue where d100 rolls are adding up wrong. The tens die will show 40, and the units die rolls a 10 (instead of a zero), so FG reports it as a 50, rather than a 40. Both me (as GM) and players are noticing it. Not sure if it's a FG or ruleset issue.
I believe the dice are 00-90 and 1-10.
00+1 = 1
00+10 = 10
10+1 = 11
10+10 = 20
90+10 = 100
You still get 01-100 just *differently*
Hi,
I put Talents to proper place but when I drag&drop to character sheet system put there html code. How I can eliminate it?
What are you dragging and dropping? Did you build custom library modules? If you have some old library modules from previous versions of Warhammer 2ed by Nezzir I doubt they would be compatible.
Hi Paul.
Its posible to mark with a text or color the Fumbles? 11 22 33 44 55 66 77 88 99 100. This is an opcional rule based on WHFRPG 1ed
Let me see if I can do something with an optional rule for this.