Originally Posted by Lo Zeno
I managed to test the Fighter Automation with one of my fighters players - she's super happy about the way it works now, she has to scroll a lot less up and down the Actions tab to use her masteries.
The rogue of that campaign was against using the Rogue Automation at first, mostly because he's used to how we set up his character with Better Combat Effects Gold, there's already a fair degree of automation achievable with that; but after I showed him how the extension works, he asked to try it in next session.
On my hand, I can say that this is how I'd like FGU to be, personally speaking, for D&D 5E. So I look forward to the other classes automations.