Typo - I meant neighbours not neighbour.
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Typo - I meant neighbours not neighbour.
There is only 1 (long) page there on MoreCore you should be able to see it all.
Hello, using MoreCore I had made an extension to play L5R 1st edition on old FG, sadly after the transition to FGU I keep incurring in some issues, the main of which is the /rnk roll, which does not appear to be working anymore... any solution to this?
if you were using /rnk try using something like
/die (p1)d10k(p2)
This works but the die doesn't explode as it used to :(
you know 10 -> explode 10 -> explode 5 = 25
with a clean strike of your katana you pluck your enemy head off
Attachment 45115
What's worse now also all the buttons have disappeared without cause :'O
try /die (p1)d10!10k(p2)
Go into Options -> Sidebar -> turn them on again.
Players will need to do the same.
Those /die strings work for most of the cases I needed for 1st edition 7th Sea, which uses basic rnk rolling mechanics that are very similar to early L5R: Roll (p1) d10s and keep the highest (p2) of them. Most of the rolls in that version of 7th Sea explode on 10s, but if the character is unskilled or sufficiently wounded, the dice don't explode. There's one edge case that isn't quite covered by those strings, but it's very rare. It involves only letting the highest exploded die keep its full value and treating any other exploded dice as 10s.
Hi bal
We did have a bunch of /rnk variants mostly for L5R and they were quite good.
Damage rolls and several other variants.
Unfortunately that roll is very complex and makes my head hurt trying to troubleshoot it.
/explode is another base roll that could be expanded.
I will have to do the L5R rolls again at some point but too many competing priorities.
Since the latest update, I'm getting a script error and couple of runtime notices whenever opening or creating a MoreCore campaign (tested without any extensions).
In addition, when I open any entry in World Builder, I get this additional line:Code:Script Error: [string "ref_world_stats:race_label"]:1: 'end' expected near '<eof>'
Script Error: [string "world_pcedit:button_pcsubmit_pcnotes"]:1: 'end' expected near '<eof>'
Runtime Notice: s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #1, s'MoreCore' = #61 }
Runtime Notice: s'onInit: registerResultHandler'
Runtime Notice: s'onInit: '
The campaign is otherwise running fine so this doesn't seem to be causing crashing or corrupted data. Tried looking at the contents of the .pak such as some .lua files but couldn't immediately locate any issue.Code:Script Error: [string "race_label"]:1: 'end' expected near '<eof>'
Using FG Classic.
This issue didn't appear in the previous version (in which the /die rolls were broken, I believe it was v1.60).
Sorry if this issue is already known, tried looking through the thread but wasn't sure if this was already reported.