Fair enough :) I guess it is only a few buttons after all.
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Fair enough :) I guess it is only a few buttons after all.
Ok, cool. Glad you are aware of it Ikael
It has been reported once in page 26, but i got the same bugs poping.
Just updated to 3.2.0. i created a fresh new campaign to play with CoreRPG and see what's new.
Clicking the Table, Story, Images, NPC icons : Script Error: [string "campaign/scripts/masterindex_window.lua"]:680: attempt to call field 'getChildCategories' (a nil value)
Clicking the Notes, Items icon : Script Error: [string "campaign/scripts/masterindex_window.lua"]:243: attempt to call field 'setChildClass' (a nil value)
Trying to create an Item Category : Script Error: [string "campaign/scripts/masterindex_window.lua"]:663: attempt to call field 'addChildCategory' (a nil value)
Returning to Launcher : Script Error: [string "campaign/scripts/masterindex_window.lua"]:81: removeHandler: Invalid parameter 2
The four tabs across the top of the library window (GM, Play, Create PC, All) are presets that will turn on or off various buttons. You can also just hit the little circle/check mark to the right of the button name in the upper half of the library window.
I've just noticed something (and this is happening in all "standard" CoreRPG and CoreRPG-Child Rulesets):
If you create a record that can be assigned to a category and you have a Module open even if the module is not relevant to the current Ruleset but was opened in another campaign but earlier on the same PC the new record will be assigned to the open module's category by default.
I consider this a bug - or at least an unwanted feature. Should this be happening?
dulux-oz, thanks for that post. I thought I was either doing something wrong, or losing my mind! As I was testing items in a rule set, I am working on - with the calendar open, and every item was assigned "Calendar". I had no idea why this was happening.