Gotta find that government grant that allows you to research the "[decades] Long Term Effects of the Muppet's Green Album on Bermuda Ghost Crabs"
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Gotta find that government grant that allows you to research the "[decades] Long Term Effects of the Muppet's Green Album on Bermuda Ghost Crabs"
There is not a way to do advantage or disadvantage on an automated Confirm Critical roll is there? if I use keldisadvantage it applies to the attack and the CC automated roll.
the perfect situation would be a permanent effect on the Feat owner that forces a Disadvantage CC roll on the source of any critical hit done to the player.Quote:
Feat:
Deathless Zealot
Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.
Source: Ultimate Combat
I've been tearing my hair out trying to automate rolled ability damage/penalties in 3.5 and was hoping you might have some insight. Preface: Yes, I have Extended Automation as well as just about every 3.5-compatible effect extension installed.
Lets use Ray of Enfeeblement (the very same that has left a trail of threads over the years). The effect is 1d6+1 per two caster levels (max +5) strength damage. I've gotten the effect to accurately apply with STR: [-1d6]; STR: [-HCL5] (manually built since Effect Builder doesn't support dice on ability scores) since it's an untyped penalty so they correctly stack. Took me forever to realize HCL could be capped by just appending the number. Is there a better way to apply this or have I got it about as good as it can get?
Additionally, Ray of Enfeeblement cannot lower a target's Strength below 1. Is there a way to set a floor like that?
And, finally, thank you for your extensions. FG would be almost unusable (in my opinion) without them.
That is the way I have done it. You can combine those with a comma if you want but it has the same effect as what you did.
I.E. STR:[-1d6], [-HCL5]
I am not aware of any way to set a floor for the amount of Strength damage based on the the target's Strength.
As another option you can use the 'PFRPG Spellbook - Extended' module. It already has all of the effects added to all of the PF1E spells. The Extended version makes extensive use of the Kelrugem's amazing extension.
https://forge.fantasygrounds.com/shop/items/415/view
https://www.fantasygrounds.com/forum...FRPG-Spellbook
And i am 700 feats into making an extended style version of dllewell’s pfrpg feats mod as well. Tons of coded items in it so far.
Oh, I totally forgot: There was a recent bigger patch, my extensions may break after that, especially the strainInjury one. I hope I will be able to fix that soon :)
NOOO I already updated ;_;
The latest Fantasy Grounds update on 8/17/24 broke the Feature: Extended automation and alternative overlays as well as a complimentary Feature: Advanced Effects for Pathfinder by BMOS
It seems as though Extended automation is effecting the new NPC Dice feature in the new update.
it causes the dice to your default dice and not the dice associated with the npc
skill checks use the proper dice but the attack rolls and saving throws do not.
I am currently updating the extension(s) :) Then such incompatibilities are hopefully resolved :)
Just a heads up: At latest this weekend I am hopefully done with updating :) Just got a bit busy with work this week :)
Extensions are now updated and hopefully compatible with everything again :) (except maybe with the extra stat to saves extension? I still have to check that explicitly :) )
Also: The AoO chat message for NPCs about exceeding and reaching the number of AoOs is now hidden if the GM's rolls are hidden :)
Just pushed a new version of the extended automation extensions, incorporating the recent hotfix of SW :)
Flat-footed button is not doing anything for me. Manually applying the condition or working off of it being autoapplied in combat still works (though it doesn't apply the condition to non-PCs). Is anyone else having the former issue?
Congratulations on the upcoming wedding.
Yippee - Happy Wedding Celebrations and all that. WOOT WOOT
Congratulations on the wedding, and welcome to europe
Are there math codes for calculations beyond quarter? 3.5 Shield of Faith is +1 per six caster levels, but Effect Builder doesn't allow past QCL.
Beyond that, congratulations on your wedding.
Wonderful, thank you.
Weird issue in your Overlay extension:
There's a command in CoreRPG (since it also works without your extension) , that allows to check for one's HP status (healthy, wounded, and bloodied).
For example, "IF: bloodied; ATK: 2; DMG: 4" (if you're at 50% health or less, you get +2 to attacks and +4 to damage).
If I load your full overlay extension, though (and yes, I also checked by only loading that one extension), when I type the effect on the tracker, as soon as I type in the "d" of "bloodied" or "wounded", or the y in "healthy" (so, when FG recognize its value) the whole FG freezes down for up to a minute or two. And every time FG checks for effects, it hangs and freezes for up to 5-6 minutes at a time.
The error panel shows me "handler error" about "[coreRPG: scripts/manager_records_string.lua"]:299: stack overflow" twice, then [string "CoreRPG:scripts/manager_record_data.lua"]:7: stack overflow
(And you're getting married too >.< Now you make me feel like a lonely cat grandpa... Congratulations!!)
So, after testing, [D6CL] isn't parsing but [d6CL] is. A bit jarring considering everything else is generally formatted in capitals. Still, thanks for pointing in the right direction.
What is the command to show health in Core RPG? Is it only valid for it?
@Asgurgolas: Thank you :) And yes, I once fixed that issue a looong time ago, but it seems I may need to check it again :)
@Azure Fang: Hmm, I see, I will also check to allow capital d's :) Since the Forge page explicitly wrote D, I thought it was coded with that, but I will double-check once I am back from holidays :)
@Yako Somedaky: I think you may be in the wrong thread? :D Or what do you mean? :)
So Just curious, the [d#CL] option (THANK YOU!!! btw), what is the maximum number? did d8 great, did not like d16 (Stupid spirits have an 8 and a 16th level adjustment)
Unfortunately I needcause the silly effect is Lv 1-7 +1, 8-15+2, 16-20 +4 so [d8CL] gives me +1 and +2Quote:
SAVE: 1, [d8CL], [d16CL]
extremely odd event but... I have no idea the difficulty of going to 20 or the grind on the system resources.
Also, I didn't want to make a separate post for it, but Congratulations on your impending nuptials. be well.
I did a second effect, NBD, use effect 1 for levels 1 - 15, delete and use effect 2 at 16+
Hello everyone,
I've been getting an error message over the last few weeks. I haven't had a chance to really sit down and troubleshoot until today. It goes away with the "/console skip" command so it wasn't critical.
I have a fresh campaign and with only the "Strain Injury plus extended automation and overlays" loaded. When I do anything with the combat tracker the error below pops up.
I also noticed the Combat Tracker shows "STR / INJ", I thought it should show "Sbd / Wnd" with that extension loaded. I am imagining that?
I deleted the extension and reloaded it with no difference.
I tried a few different themes, with no difference.
It does it with PCs or NPCs right of an official bestiary.
I haven't seen anyone else mention it... Am I missing something stupid?
Attachment 62228
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_nonlethal) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_nonlethal) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_wounds) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_wounds) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_injury) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_injury) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_strain) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_strain) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
Thanks in advance for any recommendations.