Rats. I also did not test my other extensions thoroughly enough. Now with them all active weapon unloaded does not block attacks again. I could swear I checked that, but today it works with your ext along and not with the rest of mine. sigh.
Printable View
Yes, I suspect so. I will look into that.
The two conflicting extensions are:
advanced effects
automatic flanking and range,
https://www.dmsguild.com/product/314..._0_0_0_45545_0
I tried loading advanced effects 5.3 from github
Click attack button on crossbow, hand and I got this error.
Attachment 51968
So there seems to be a problem with the Advanced Effects patch and a problem with Automatic Flanking and Range.
Re AE, I messed up the compatibility patch I sent to Celestian :(
So I have posted a working one: https://github.com/CelestianGC/AdvancedEffects/pull/7
You can show the author of that extension this section of char_weapon's onAttackAction function which should make it very easy to see how to add support to that paid extension.
I sent Kent/Posideon your note.
He is listed as "posideonsian#3316" on this Discord server https://discord.gg/rob2e
also as
https://www.fantasygrounds.com/forum...kentmccullough