Voted, thanks :) (also thanks for mentioning the extensions there :D)
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Speaking of updates... Does anyone know for *certain* if when you do an update in the 'Dev' or 'Test' Channel, does it also do an update for the 'Live' version as well? And visa-versa? I'd like to see what the new release is going to look like but I can't without doing an update. And I don't plan on updating until all the extensions are known to be fixed. We only use House Rules, so that's no big deal for us. Thanks!
On FGC, there is one data folder; and it uses whatever version is available in that channel on the patch system.
On FGU, there is a separate data folder for each channel (where anything but Live is embedded in a channels subfolder). In this scenario, you have to physically copy campaigns between channel folders.
Regards,
JPG
Awesome! (it's a 'channels' subfolder inside the FG data folder)
This makes my work updating my extensions much easier.
I have downloaded the dev build and started comparing files for differences. This is complicated by my switching OSes and text editors since I last worked on this sort of thing much, so there's a bunch of basic stuff I'm having to re-learn (like the most efficient way to check for differences). I've tentatively verified Update NPC Spells is alright, but haven't done any testing yet.
There's basically 0 chance I'll be done with them in time for the release, so I've made a poll to see what the users' priorities are. Vote here (please be respectful and only vote once).
well, my fault lies in that I grew TOO much dependant on Kelrugem's, bmos and rmlmine's extensions, so much that I wouldn't be able to manage my campaign anymore without them :P
nope, totally with you, I'm likely going to call it closing time on the campaign. it's easier than carrying on without them :(