This happens in Unity because the d100 changed in Unity.
This weeks build will fix d100 rolls.
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frostybyte000jm & damned. What do you mean by needing to refresh? So like if you change (a1) from 2 to 3 it's not refreshing the roll so that it's Roll + 2 still instead of Roll + 3? If that's the case maybe review the updated stunt roll as that will make that update. If I'm misunderstanding the issue though feel free to ignore haha.
The resizeFrames(sourceWindow) function is not working in Unity. :(
For just about everything else it works just fine (I suspect, I haven't found any issues).
What we are saying for the mathematic enhancement I built, where anything in the [ ] will calc first before sending to the roller. example [(p1)+(p2)-(a3)]d20 will calc xd20; where x is the summation of the fields in the brackets. Any of the reference fields don't auto adjust.
This should be easily fixable, I just don't have time to take care of this over the next month, and I don't want to rush a solution that could potentially break what is currently working.
Seeing you and I were kind of working on very similar concepts (where mine was for any roll and I think yours was for a specific roll) you may have the solution. IDK, I wish I had more time.
I hope it is not FAD. For me this was very useful way to implement fluent resizing character sheets.
Final update to Shadow Run 6W dice. Bug fixed that isn't showing the correct total on other than the one that rolls it.
Thank you @flynnkd for all the testing.
The ext will add the die roll to MoreCore. The zip has the LUA file for @Damned if he would like to add this to MoreCore.