Interesting! I have a local function as well (or did - just uploaded v4.1 which changes that).
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Interesting! I have a local function as well (or did - just uploaded v4.1 which changes that).
Thanks for the PF2 changes, well appreciated! Our group will start using the extension actively now and report if anything odd happens.
No worries. Hopefully all will work well for your group.
Suggestion: Allow modifier keys (shift / ctrl) to be held to change target distance display as difficult terrain = against the wind or upwards (each square costs an extra 5") or greater difficult terrain = against the wind and upwards (each square costs an extra 10").
If possible, maybe even calculate locked movement distance? When a character has a movement path locked in and then changes height on his token the movement distance display could be altered accordingly (always calculating the old height as relative basis).
One problem: with the extension enabled the mouse-wheel does not zoom the map anymore when the mouse hovers over a token with no modifier key pressed.
When this extension is loaded (even alone), it does not allow you to drop NPC/PC, as a group, from the combat tracker by using the bottom buttons (Friendly/Neutral Hostile)
Can you confirm you have the latest version? That was fixed a few builds ago. If you do have the latest, let me know the ruleset you're using and what version of FGU you have running.
Yeah, if I pass it through to the base function when no modifier is set, it resizes the token. I could copy the base function for map resizing, but that hurts the maintenance of the extension and increases conflicts with others.Quote:
One problem: with the extension enabled the mouse-wheel does not zoom the map anymore when the mouse hovers over a token with no modifier key pressed.